Sunday, February 13, 2022

Proposal: Mellow Accent

Vetoed. Failed by Brendan.

Adminned at 14 Feb 2022 23:56:25 UTC

If Proposal: Attracting Honies Like A Magnet was not enacted then this proposal has no effect.

In the rule Making Moves, change the second paragraph to read as follows:

Specific patterns of Symbols can have an effect when they appear in the Grid. These patterns are called Combos. Each Combo has a name, condition (a configuration of symbols on the Grid that must exist for the effect to trigger) and an effect. All possible Combos are listed in this rule. Whenever a Player completes a Combo they should then immediately carry out its effect; if any Player notices that another Player has not completed the effect of one of their Combos then they may complete it for them. A single Move may complete multiple Combos; in which case the effects of all such Combos take place, in the order of the choosing of the Player who is carrying them out, regardless of whether any of those effects cause any of the other Combos to cease to exist. However, carrying out the effect of a Combo does not itself constitute a Move and cannot, unless otherwise stated, trigger further Combos.

{| class="wikitable"
|+ Available Combos
! Name || Condition || Effect
|-
| Reset Key || An entire row, column or corner-to-corner diagonal in which every Cell is filled with a Symbol, and all of those Symbols has at least one Quality in common || Reset the Grid
|-
| Expansion || An entire row or column in which every Cell is filled with a Symbol from the C0 Controls and Basic Latin Block || Increment the Grid
|-
| Contraction || An entire row or column in which every Cell is filled with a Symbol from the Latin Extended-A Block || Decrement the Grid
|-
| Substitution || Any four symbols from the same Row, contiguously ordinally adjacent || Change any Symbol in any Cell of the Grid to any other Symbol
|-
| Switcheroo || Three ordinally contiguous Cells containing the same Symbol || Set your own Symbol to a new value once
|}

Ensure that the wiki formatting markup for the table in this proposal has rendered properly in the ruleset, and correct if necessary.

Comments

Lulu: she/her

13-02-2022 15:04:35 UTC

imperial

Lulu: she/her

13-02-2022 15:04:58 UTC

against cov

Thunder: he/him

13-02-2022 19:35:51 UTC

for  arrow This feels like the proposal that the rest of the game can be built off of.

Brendan: he/him

13-02-2022 21:49:52 UTC

for

Darknight: he/him

14-02-2022 04:17:57 UTC

for

Clucky: he/him

14-02-2022 04:23:30 UTC

for

Clucky: he/him

14-02-2022 04:57:04 UTC

not sure its a breaking problem, but something we should probably fix is that there is no timer on the whole “complete a combo” thing.

Worry someone might be like “oh this combo never got completed three days go time to trigger the effect even though the board is now totally different”

TyGuy6:

14-02-2022 05:58:05 UTC

for Yeah, we’ll have some issues to fix. I like the concept as a whole.

wdtefv: hu/hum

14-02-2022 14:59:56 UTC

for

Zack: he/him

14-02-2022 20:03:52 UTC

against I wish you hadn’t made this dependent on attracting honies.

Josh: Observer he/they

14-02-2022 20:26:42 UTC

It’s just an elaboration of the ideas already in Honeys

Raven1207: he/they

14-02-2022 20:51:41 UTC

for

Brendan: he/him

14-02-2022 21:42:36 UTC

against CoV as this is now an ineffectual proposal.

Snisbo: she/they

14-02-2022 21:47:55 UTC

against ^

Lulu: she/her

14-02-2022 21:51:51 UTC

veto proposal does nothing

Zack: he/him

14-02-2022 22:17:05 UTC

Well, for what it’s worth if Honies had passed I would have CoV’d to for.