Proposal: Melt Down
Self-killed.—Kevan
Adminned at 21 Aug 2006 22:23:07 UTC
change rule 2.6.1:
2.6.1 Temporal Uncertainty
Some Travellers may be in one or more Heisenberg Loops, denoted by one asterisk per Loop after eir Influence in the GNDT.when a Traveller is in one loop e is “out of time”.
when a Traveller is in two loops e is a “rellevarT lamron”.
when a Traveller is in three loops (or more) e has a “melt down”.2.6.1.1 out of time
when a Traveller is “out of time”:
1)e can not preform “Marching Time”.
2)local proposals have no effect on em.
3)e can not change, create or remove Node Events.
4)e can not vote on local proposals.2.6.1.2 rellevarT lamron
when a Traveller is a “rellevarT lamron”:
1)upon preforming “Marching Time”, e will move one day backwards instead of one day forward.
2)arrow of time reversed: e is known as rellevarT. see below
3)when posting or commenting, e will write backwords.
example: .sdroekcab etirw lliw e ,gnitnemmoc ro gnitsop nehw(3
this doesn’t includes comments in the gndt and templates.2.6.1.3 melt down
when a Traveller has a “melt down”, e can not post or vote untill e resolves the melt down (e can post in the gndt or comment in general).2.6.1.4 melt down resolution
a traveller can resolve a melt down by following all these steps
1)post “DICE3 resolve meltdown” in the gndt.
2)where the result of the DICE3 is d:
if d=1 the traveller sets eir tl to 1419/11/26
if d=2 the traveller sets eir influence to 10
if d=3 all nodes containing the travellers name as a keyword are deleted.
the last sentence does not apply to nodes with the [TIME BOMB] keyword.
3)remove all asterisks (Heisenberg Loops) from eir gndt.
(melt down resolved.)
arrow of time reversed: change rule 2.7 to
Subrules of this Rule are known as Local Rules. Their titles may only be of the form “X (Y)” where Y is a Game Date in Standard Form; the date Y is the Local Rule’s Locale. Any non-rellevarT Traveller whose Temporal Location is before a Local Rule’s Locale is not counted as a Traveller for the purposes of that Local Rule. Any rellevarT whose Temporal Location is after a Local Rule’s Locale is not counted as a Traveller for the purposes of that Local Rule.
Local Proposals do not count towards the two-Proposals-pending or three-Proposals-per-day limits, although a Traveller may not submit more than one Local Proposal per real-time day.
Any Proposal with a subject of the form “X (Y)” where Y is a Game Date in Standard Form is called a Local Proposal, and the date Y is the Local Proposal’s Locale. No Traveller may make a Local Proposal with a Locale that is not in eir Range. No non-Arbiter Traveller may vote on a Local Proposal that is not in eir Range. Any Local Proposal which (upon Enactment) would alter any part of the Ruleset, except for the creation or alteration of Local Rules with the same Locale as the Proposal’s Locale, instead has no effect upon Enactment. Any non-rellevarT Traveller whose Temporal Location is before a Local Proposal’s Locale is not counted as a Traveller for the purposes of the Gamestate being updated to include the specified effects of the Proposal. Any rellevarT whose Temporal Location is after a Local Proposal’s Locale is not counted as a Traveller for the purposes of the Gamestate being updated to include the specified effects of the Proposal.
When a Traveller votes on a Local Proposal, e must include eir current TL in the comment containing their vote for their vote to be counted.
When this Rule is Repealed, remove all occurences of “, or the oldest pending non-Local Proposal, ” from the Core Rule “Enactment”.
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(the 3 points means that the subrules follow after.)
Bucky:
Good. Just give us some way to lose a Loop that isn’t by melt down.