Wednesday, June 08, 2011

Proposal: Midnight Toker

Fails at 2-8. -Purplebeard

Adminned at 09 Jun 2011 00:43:05 UTC

Add a subrule to rule “Species”, “Infestor”:

* Attack: 0
* Health: 3
* Cost: 15
* Behaviour: Moves to a random adjacent Square, then moves one Square to the left.
* Powers: Whenever it attacks a Crop, that Crop becomes a Weed. Infestors ignore Weeds when Shambling.

Add to the effect of Weeds:

Farmers may not plant on any Square containing a Weed, and Weeds may not be removed by the Juicer’s effect.

Each Farmer with at least one Weed on their Plot gains 30 Sun. Remove all Weeds from all Plots.

Comments

Ely:

08-06-2011 10:11:24 UTC

It has a 100% probability to di something better (worse?) than destroying a Plot. I like the idea, but I think it’s way too powerful.
against

mideg:

08-06-2011 11:57:50 UTC

for I love it. Weed for the masses!

Yoda:

08-06-2011 15:45:04 UTC

against

Bucky:

08-06-2011 16:01:55 UTC

against

Galtori:

08-06-2011 20:21:06 UTC

imperial

aguydude:

08-06-2011 22:49:29 UTC

against I think making weeds provide no juice/wood is probably a good idea, but still like the idea of weeds being easily destroyed, despite their name.

Doctor29:

09-06-2011 02:07:55 UTC

against

Darknight: he/him

09-06-2011 04:00:44 UTC

against

SingularByte: he/him

09-06-2011 05:42:04 UTC

against