Proposal: Midnight Toker
Fails at 2-8. -Purplebeard
Adminned at 09 Jun 2011 00:43:05 UTC
Add a subrule to rule “Species”, “Infestor”:
* Attack: 0
* Health: 3
* Cost: 15
* Behaviour: Moves to a random adjacent Square, then moves one Square to the left.
* Powers: Whenever it attacks a Crop, that Crop becomes a Weed. Infestors ignore Weeds when Shambling.
Add to the effect of Weeds:
Farmers may not plant on any Square containing a Weed, and Weeds may not be removed by the Juicer’s effect.
Each Farmer with at least one Weed on their Plot gains 30 Sun. Remove all Weeds from all Plots.
Ely:
It has a 100% probability to di something better (worse?) than destroying a Plot. I like the idea, but I think it’s way too powerful.