Tuesday, February 24, 2009

Proposal: Mine, All Mine

Kevan has managed to persaude High Command that indiscriminate weaponry is a good idea. A fiasco could have been averted if he, or any other Admin, bothered to admin timed out proposals instead of leaving it to the guy who doesn’t actually know the bloody RULES.

Reporting, Devenger (ah, the pain)

(Timed out after 48 hours, 3-1-3)

Adminned at 26 Feb 2009 13:12:25 UTC

If Battle Scene fails, this proposal shall have no effect.

Add a new Stunt as a subrule of 2.4.1, and call the subrule “Laying Mines”:-

Prerequisites: The Stuntperson is carrying Explosives.
Results: The battlefield is now mined until the end of the Skirmish. While the battlefield is mined, if an Enemy Combatant fires at a Soldier and rolls a 1, the Enemy Combatant triggers a mine and loses 1 Health.
Cost: 1AP

Add a new subrule to Rule 2.2, titled “Explosives”:-

Explosives have a damage rating of 3, and an ammo rating of 10. Three Explosives are available.

Comments

Klisz:

24-02-2009 18:02:01 UTC

for

Devenger:

24-02-2009 19:35:57 UTC

imperial Fine, though when does an Enemy Combatant roll anything? Really it’s the player getting shot at that does the roll for them. This is potentially untriggerable, depending how leniently the text is interpreted.

Wakukee:

24-02-2009 21:30:08 UTC

against

Qwazukee:

24-02-2009 22:34:39 UTC

imperial  arrow

Rodlen:

25-02-2009 00:16:11 UTC

imperial Meh.

arthexis: he/him

25-02-2009 02:58:52 UTC

for

Darknight: he/him

26-02-2009 00:20:40 UTC

imperial