Proposal: Mine, All Mine
Kevan has managed to persaude High Command that indiscriminate weaponry is a good idea. A fiasco could have been averted if he, or any other Admin, bothered to admin timed out proposals instead of leaving it to the guy who doesn’t actually know the bloody RULES.
Reporting, Devenger (ah, the pain)
(Timed out after 48 hours, 3-1-3)
Adminned at 26 Feb 2009 13:12:25 UTC
If Battle Scene fails, this proposal shall have no effect.
Add a new Stunt as a subrule of 2.4.1, and call the subrule “Laying Mines”:-
Prerequisites: The Stuntperson is carrying Explosives.
Results: The battlefield is now mined until the end of the Skirmish. While the battlefield is mined, if an Enemy Combatant fires at a Soldier and rolls a 1, the Enemy Combatant triggers a mine and loses 1 Health.
Cost: 1AP
Add a new subrule to Rule 2.2, titled “Explosives”:-
Explosives have a damage rating of 3, and an ammo rating of 10. Three Explosives are available.
Klisz: