Proposal: Minor and interesting edits
Self killed, failed by AG to avert Bucky’s scam.
Adminned at 06 Jun 2006 20:59:30 UTC
Add to Rule 2.6.1, ‘Integrity’:
Integrity may take a negative integer, but may never be less than -10.
Add to 2.8, ‘Ascension’:
A Monk whose Station is Heaven or Hell may not set his Moves equal to Twice his Fitness. A Monk whose Station is Heaven or Hell may not Move.
Add to 2.21.4, ‘Sword’:
If any Monk has a Sword and is at the same Location as any other Monk who does not have a Sword, e may spend five Moves and set the Location of the Monk without the Sword to anywhere in the Detention Cell.
What else do Guards do with Swords, anyway?
Add to 2.21.4, ‘Helmet’:
If any Monk has a Sword and a Helmet and is at the same Location as any other Monk who does not have both a Sword and Helmet, e may spend five Moves and set the Location of the Monk without the Sword and Helmet to anywhere in the Detention Cell.
And that’s peace through superior firepower.
Add a subrule to ‘Reagents’, before all of the Items are listed, called ‘Personal Property’:
If a Monk’s Station is either Heaven or Hell, then any other Monk with the same Location as the first may Take an Item from the deceased by deleting it from the fallen Monk’s Items and adding it to eir own.
I rather strongly want the rules for the Items to go through, as it makes the Guards useful in themselves and prevents me from having to invoke a Story Post to move miscreants about. Your thoughts?
Bucky:
What good are swords when we all have Wands of Death?