Friday, December 16, 2005

Proposal: Minor Revisions

Self-killed by - Elias IX

Adminned at 18 Dec 2005 17:27:22 UTC

Replace the text of Rule 2.5 with the following:

  Protagonists have an HP value, which stands for Health Points, and Max HP value, which stands for Maximum Health Points, which are both tracked by the GNDT as integer non-negative numbers.

  If an action would lower a Protagonist’s HP to less than 0, set that Protagonist’s to 0 instead. If an action would raise a Protagonist’s HP to more than eir Max HP, set that Protagonist’s HP value equal to eir Max HP value instead.

New Protagonists immediately have eir HP and Max HP both set to 50.

Replace the the entire text of Rule 2.5.1 with the following:

When a Protagonist’s HP, that Protagonist has eir Location immediately changed to “The Ruins of the Fortress of Cheese” and their HP changed to eir Max HP.

Chronos, you are my hero.

Comments

Cayvie:

16-12-2005 23:32:19 UTC

against  When a Protagonist’s HP what?

Angry Grasshopper:

16-12-2005 23:35:54 UTC

Feh, I was hoping that someone would edit that before anybody commented.


against

Saurik:

17-12-2005 00:03:14 UTC

Why does the HP rule explicitely restate the floor of 0 when there’s already an entry in the glossary that contains the same text:

“Unless otherwise specified, game variables defined to hold numeric values can hold only non-negative integers, and any action that would set those values below zero instead sets them to zero.”

Saurik:

17-12-2005 00:03:37 UTC

Oh, and I vote against.

Hix:

17-12-2005 01:50:29 UTC

against

Elias IX:

17-12-2005 03:24:25 UTC

against Well… how ironic.

danopato:

17-12-2005 19:13:46 UTC

against

Elias IX:

17-12-2005 22:38:29 UTC

Hey, Seventy-Fifth, could I get a veto?

Haha, maybe not.

Salamander:

18-12-2005 13:13:16 UTC

against