Saturday, January 20, 2018

Proposal: Miscellany 1

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 20 Jan 2018 16:52:50 UTC

Replace “Each Resident has the following Slots where only appropriate Supplies can be put into those Slots—the head Slot can only hold supplies that go on heads, anything which can be held can go into hand slots, etcetera.” with “Each Resident has the following Slots:”

Replace “When a Resident takes an item from a Crate, they may immediately apply its effect (with themselves as its User), and a single instance of that item is then no longer considered to be part of the Crate. That item then goes into one of their hand slots, choosing an empty one if possible.” with “When a Resident takes an item from a Crate, a single instance of that item is then no longer considered to be part of the Crate. That item then goes into one of their hand slots, choosing an empty one if possible.”

Replace “Energy Drink: The User gains 1 Alertness.” with “Energy Drink: This Supply may be drunk by a Resident when it is in one of their hand slots. When it is drunk, it is destroyed, and the drinker gains 1 Alertness.”

- The restriction of slots is ambiguous and I like the system like Hard Hat where it can only do a thing in one (or maybe more) slot(s)
- The mingling of constant use and one-time use things is odd (does an energy drink give me 1 alertness until I drop it?) This makes the use phase separate from the grab phase.

Comments

Madrid:

20-01-2018 02:48:49 UTC

prov. greentick

card:

20-01-2018 05:29:59 UTC

for can’t see any issues.

Kevan: he/him

20-01-2018 08:32:13 UTC

Having objects which are usable at any time is likely to undermine the turn-based gameplay, if there’s ever any incentive not to use them immediately. When a Crate arrives, players will race in real time to decide whether to use up their held objects to put them in a better position (if I’m on 3 Alertness and you’re on 4, I can get in quick with two Energy drinks to grab the best supply item, even if you have two Energy drinks yourself).

against

card:

20-01-2018 09:30:31 UTC

well you would only need 1 energy drink to become equals and then simply beat them in real time; however I wouldn’t see a reason to not use an energy drink right away. Not that your concerns aren’t warranted. I’d rather patch up the immediate use vs passive boost problem later since I still think the other changes are important.

Kevan: he/him

20-01-2018 09:46:58 UTC

As soon as there was any mechanic that decreased Alertness, there’d be an incentive to hold all Energy Drinks until the last possible moment, drinking them only when you need Alertness or a free hand.

But you’re right, may as well start getting this fixed and tidy up as we go.

for CoV.

card:

20-01-2018 09:55:48 UTC

You could even still write items that have immediate effects under these rules, with something like “When a Resident takes this from a Crate ...”

Axemabaro:

20-01-2018 13:04:10 UTC

imperial

Madrid:

20-01-2018 16:25:23 UTC

the prov. greentick blossoms into a beautiful: for