Tuesday, August 04, 2020

Proposal: Monkey Business

Timed out 1 vote to 3 with 1 DEF. Failed by Kevan.

Adminned at 06 Aug 2020 14:46:54 UTC

Each player is given a Banana Gun. The Banana Gun has 3 charges. When using the Banana Gun, the Banana Gun loses a charge. Banana Gun can be used steal 2 Annoyingness from a player (if they have any) or gain 5 points. Players can gain a charge for the Banana Gun for every 20 points you gain from this point on. (In other words, you can gain a maximum of 15 points from the gun when receiving it but you need to get 5 more points to gain a charge. This also makes it where players don’t just use up all their charges and then can use it again.)

Comments

Madrid:

04-08-2020 14:49:26 UTC

I’d greentick just for how hilarious I find this.

Not putting a voting icon yet to not insta-lock this

Raven1207: he/they

04-08-2020 15:08:12 UTC

“I’d greentick just for how hilarious I find this.”

Hahahaha. Ikr

Kevan: City he/him

04-08-2020 17:36:03 UTC

against Will create a fastest-trigger-wins situation if two players end up closely tied for the lead, during a round. Whoever happens to be online first can Banana Gun themselves into the “at least 20 Points more than each other Gambler” zone.

Raven1207: he/they

04-08-2020 18:20:18 UTC

Kevan, you are misinterpreting the last part. I put the last part so that players don’t just use it to get 15 and then have no purpose for the gun.

Raven1207: he/they

04-08-2020 18:21:29 UTC

And to not have a cycle(if the number to gain a charge was lowered)

Kevan: City he/him

04-08-2020 18:34:09 UTC

I’m basing it on players gaining extra charges and being able to use the Gun to score 20 points. Is that not how it works?

If we play a few more Spins and you and I both get our scores up to (say) 60, with everyone else way behind, we’ll both have 6 charges in our Banana Guns by then. Whoever’s fortunate enough to notice the situation first can quickly fire four times to gain 20 points, reaching “at least 20 Points more than each other Gambler” and winning the round.

Raven1207: he/they

04-08-2020 18:39:33 UTC

“I’m basing it on players gaining extra charges and being able to use the Gun to score 20 points. Is that not how it works?”

Banana Gun can be used steal 2 Annoyingness from a player (if they have any) or gain 5 points.

Players can gain a charge for the Banana Gun for every 20 points you gain from this point on.

Raven1207: he/they

04-08-2020 18:44:42 UTC

Either you

Gain 15 points after using it 3 times

Gain 10 points and steal 2 Annoyingness from others after using it 3 times

Gain 5 points and steal 4 Annoyingness(either 4 from a player or 2 from 2 different player) from others after using it 3 times


Steal 6 Annoyingness(either 6 from a player or 2 or 4 from different players) from others after using it 3 times

Kevan: City he/him

04-08-2020 20:21:37 UTC

Players also gain Points from Spins of the Wheel, which also recharges their Banana Gun?

Kevan: City he/him

04-08-2020 20:21:37 UTC

Players also gain Points from Spins of the Wheel, which also recharges their Banana Gun?

Kevan: City he/him

04-08-2020 20:21:38 UTC

Players also gain Points from Spins of the Wheel, which also recharges their Banana Gun?

Kevan: City he/him

04-08-2020 20:21:59 UTC

(Triple-clicked the submit button there somehow.)

Darknight: he/him

05-08-2020 00:52:23 UTC

imperial

pokes:

05-08-2020 01:02:02 UTC

against

Lulu: she/her

05-08-2020 01:57:36 UTC

against