Proposal: More RNG
Timed out 3 votes to 1. Enacted by Kevan.
Adminned at 27 Jan 2018 20:04:38 UTC
Add the following to Supplies:
Lockbox: If the possessor of the hands slot holding the box also has a lockbox key in a slot they own, and they choose to open the lockbox as a craction, roll a DICE9 in GNDT and enact the corresponding option to that number:
Between 1 and 6. The lockbox contains a randomly chosen (by dice roll in GNDT) item from the current pool of possible Supplies (The lockbox is destroyed).
7. The lockbox is empty, causing it to be destroyed without consequences.
8. The lockbox is trapped with explosives and the resident who opened the lockbox loses 3 health (this damage being directed at the torso). The lockbox is destroyed along with the lockbox key.
9. The lockbox is trapped with gas and the resident who opened the lockbox loses 2 alertness and gains 20 hangover. The lockbox is destroyed.
Lockbox Key: Used to open a Lockbox.
Hopefully setting a precedent for more lockbox options. Perhaps some actually good ones would be nice, but I couldn’t think of a way to fit it in properly in world ;)
Madrid: Idle
yo this is not a proposal lol