Proposal: More Traits & Death Fix
quorum reached. Fails 1-5.—Clucky
Adminned at 24 Apr 2007 05:19:09 UTC
Add the following to the list of Inactive Traits:
Savage Fangs
Cost: 30 DNA Points, 2 Complexity
Requirements: Facial Features 4
Effect: A Lifeform with this trait gains 1 on it’s Fight roll when Hunting. Also, if it’s Hunt is successful, the hunted creature loses 1 Nutrition.Telepathy
Cost: 60 DNA Points, 3 Complexity
Requirements: Brain Size 4
Effect: Often, a Lifeform with this trait may reduce the energy of another Lifeform by 1. This may cause that Lifeform’s energy value to be set to a negative number.Symbiosis
Cost: 45 DNA Points, 3 Complexity
Requirements: Body Mass 4
Effect: Often, a Lifeform with this trait may reduce their Nutrition by a certain amount to increase another Lifeform’s Nutrition by the same amount.Sticky Tongue
Cost: 70 DNA Points, 2 Complexity
Requirements: Facial Features 2, Appendages 4
Effect: When hunting, this Creature may skip the Chase Phase.Steam Bladder
Cost: 60 DNA Points, 3 Complexity
Requirements: Unique Ability 4
Effect: Whenever a Lifeform sucessfully hunts this Lifeform, that Lifeform loses 2 Nutrition.
In the rule Death change:
A Lifeform may change their status from Dead to Alive by doing the following:
to
A Lifeform may change their status from Dead to Alive by paying 400 DNA Points and doing the following:
Also, append to the end of the rule Death:
A Lifeform whose Status is Dead may not take any Gameplay Actions
Clucky: he/him
We don’t need any more traits. And that would make it impossible to undie. The no gameplay actions is good, but you shouldn’t need to spend 400. You should just… reset.