Proposal: More Zombies
Timed out 4-6.—Yoda
Adminned at 02 Jun 2011 19:40:36 UTC
If more than half of the EVC’s contain the word “Confusion”, Add the following subrule to “Species”:
Confused zombie:
Attack: 0
Health: 1
Cost: 2
Behavior: Selects a random adjacent square. If it does not contain a plant or a zombie, moves there. If this move places Confused Zombie next to another Confused zombie, the former (i.e., the Confused Zombie that just moved) explodes.
If more than half of the EVC’s contain the word “Handiness”, Add the following subrule to “Species”:
Zombie Hand:
Attack: 0
Health: 1
Cost: 1
Behavior: If the square to Zombie’s Hand is empty or contains a house, Zombie Hand moves one square to the left. Otherwise, Zombie Hand is destroyed.
If more than half of the EVC’s contain the word “Loneliness”, Add the following subrule to “Species”:
Outcast Zombie:
Attack: 2
Health: 2
Cost: 5
Behaviour: Moves to a random adjacent square. Attacks anything located there. Then, all zombies adjacent to Outcast Zombie attack Outcast Zombie.
If Outcast Zombie survives being attacked by adjacent zombies, he breaks down and cries.
Yoda:
It’s generally not a good idea to make a proposal that is nothing but EVC clauses. Try proposing these 1 or 2 at a time or something. Also, the second zombie behavior has a typo (“Zombie’s Hand”).