Wednesday, June 22, 2022

Proposal: Multidimensional Pockets

Times out 6-0 and is enacted -SingularByte

Adminned at 24 Jun 2022 19:08:46 UTC

Add a new dynastic rule named “Items” with the following body:

There exists a number of Items, which consist of the following: a name; an effect; a description, which is flavor text; and a Type.

Each Demiurge has a publicly tracked Inventory, where Items are kept. A Demiurge may use Items in their own Inventory as specified by the ruleset or the effect of the Item in question. When an Item is used, its effect is applied and it disappears from the Inventory of the Demiurge that used it, unless otherwise specified by the ruleset or the Item’s effect.

When a Item with the Type Buff is used, its effect on the Demiurge that used it is publicly tracked until it expires.

The following is a list of Items:

Name: Raku Gem
Effect: Decrease damage taken from the next 3 attacks against you by 20%. Stacks up to 4 times.
Description: A Gem that glows purple. Apparently it reduces the impact of attacks.
Type: Buff

Name: Taru Gem
Effect: Increase damage dealt by your next 3 attacks by 20%. Stacks up to 4 times.
Description: A Gem that glows Red. Apparently it makes you more powerful.
Type: Buff

might as well get started on this. no way to gain items yet but I’ll figure that out soon along with currency

Comments

Kevan: he/him

22-06-2022 14:38:22 UTC

Is this considering the proposed Health reductions from Assaulting and Provoking the Guardian (if they enact, which they might not) to be attacks in both directions? I’m not sure I see any other game action that could be defined as attacking.

lendunistus: Omnipotence he/him

22-06-2022 14:41:31 UTC

yup

might want to add a line that says “any action that deals damage can be referred to as attacking”. since we haven’t defined what “dealing damage” means

SingularByte: he/him

22-06-2022 14:51:07 UTC

You might want to clarify that the gems can be used and that’s when the effect kicks in. By my current reading, they aren’t used so they simply function passively. Or is that intended?

Kevan: he/him

22-06-2022 15:03:08 UTC

[Lendunistus] Yes, none of ruleset or pending proposals refer to “damage” either, just reducing Health.

lendunistus: Omnipotence he/him

22-06-2022 15:12:07 UTC

[SingularByte] added “When an item is used, its effect is applied”. I don’t think they function passively since there’s nothing in the proposal that applies an effect other than using it. might be worth it to add a line saying “An Item’s effect can only be applied by using it unless otherwise specified by the Item’s effect or the ruleset”

lendunistus: Omnipotence he/him

22-06-2022 15:14:32 UTC

[Kevan] I think we should define “attacking” and “dealing damage” when we start allowing attacking the guardian and/or other NPCs. my intention is to put NPCs in locations and make it so you can attack them to gain currency and/or items

SingularByte: he/him

22-06-2022 15:27:32 UTC

It still has the issue that you can’t actually use the gems. It says you can use them as specified by the ruleset or item effect, but doesn’t actually then specify in the ruleset when you can use them.

lendunistus: Omnipotence he/him

22-06-2022 15:30:37 UTC

[SingularByte] that’s intentional, I want to make (optionally) using an item part of the attacking action. if we want to make items that can be used at any time, we can simply put a line in the item effect that says just that

SingularByte: he/him

22-06-2022 15:32:55 UTC

Ah, got you.

LinkVanyali:

22-06-2022 16:36:40 UTC

Should the list be numbered? Then we can generate items by rolling a die.

Also “When an Item is used, its effect is applied and it disappears from the Inventory of the Demiurge that used it, unless otherwise specified by the ruleset or the Item’s effect.” Doesn’t need to be stated here. It can rather be handled by having another ‘Type’ of Item, like Persistent (does not disappear on use) or Instant (disappears on use)

SingularByte: he/him

22-06-2022 17:45:36 UTC

The rules actually let you select items from a list at random even without explicit numbering. A rule could say “the Demiurge receives a randomly selected Buff item from the rule Items”, and the person performing the action would be obligated to use a reasonable dice roll in the Dice Roller to figure it out. (Rule: Random Generators)

SingularByte: he/him

22-06-2022 18:16:30 UTC

for

Darknight: he/him

22-06-2022 18:23:35 UTC

for

LinkVanyali:

22-06-2022 18:28:39 UTC

for

Raven1207: he/him

23-06-2022 02:55:28 UTC

for

Josh: he/him

24-06-2022 11:23:40 UTC

imperial