Proposal: Multidimensional Pockets
Times out 6-0 and is enacted -SingularByte
Adminned at 24 Jun 2022 19:08:46 UTC
Add a new dynastic rule named “Items” with the following body:
There exists a number of Items, which consist of the following: a name; an effect; a description, which is flavor text; and a Type.
Each Demiurge has a publicly tracked Inventory, where Items are kept. A Demiurge may use Items in their own Inventory as specified by the ruleset or the effect of the Item in question. When an Item is used, its effect is applied and it disappears from the Inventory of the Demiurge that used it, unless otherwise specified by the ruleset or the Item’s effect.
When a Item with the Type Buff is used, its effect on the Demiurge that used it is publicly tracked until it expires.
The following is a list of Items:
Name: Raku Gem
Effect: Decrease damage taken from the next 3 attacks against you by 20%. Stacks up to 4 times.
Description: A Gem that glows purple. Apparently it reduces the impact of attacks.
Type: BuffName: Taru Gem
Effect: Increase damage dealt by your next 3 attacks by 20%. Stacks up to 4 times.
Description: A Gem that glows Red. Apparently it makes you more powerful.
Type: Buff
might as well get started on this. no way to gain items yet but I’ll figure that out soon along with currency
Comments
Kevan: he/him
Is this considering the proposed Health reductions from Assaulting and Provoking the Guardian (if they enact, which they might not) to be attacks in both directions? I’m not sure I see any other game action that could be defined as attacking.
lendunistus: he/him
yup
might want to add a line that says “any action that deals damage can be referred to as attacking”. since we haven’t defined what “dealing damage” means
SingularByte: he/him
You might want to clarify that the gems can be used and that’s when the effect kicks in. By my current reading, they aren’t used so they simply function passively. Or is that intended?
Kevan: he/him
[Lendunistus] Yes, none of ruleset or pending proposals refer to “damage” either, just reducing Health.
lendunistus: he/him
[SingularByte] added “When an item is used, its effect is applied”. I don’t think they function passively since there’s nothing in the proposal that applies an effect other than using it. might be worth it to add a line saying “An Item’s effect can only be applied by using it unless otherwise specified by the Item’s effect or the ruleset”
lendunistus: he/him
[Kevan] I think we should define “attacking” and “dealing damage” when we start allowing attacking the guardian and/or other NPCs. my intention is to put NPCs in locations and make it so you can attack them to gain currency and/or items
SingularByte: he/him
It still has the issue that you can’t actually use the gems. It says you can use them as specified by the ruleset or item effect, but doesn’t actually then specify in the ruleset when you can use them.
lendunistus: he/him
[SingularByte] that’s intentional, I want to make (optionally) using an item part of the attacking action. if we want to make items that can be used at any time, we can simply put a line in the item effect that says just that
SingularByte: he/him
Ah, got you.
LinkVanyali:
Should the list be numbered? Then we can generate items by rolling a die.
Also “When an Item is used, its effect is applied and it disappears from the Inventory of the Demiurge that used it, unless otherwise specified by the ruleset or the Item’s effect.” Doesn’t need to be stated here. It can rather be handled by having another ‘Type’ of Item, like Persistent (does not disappear on use) or Instant (disappears on use)
SingularByte: he/him
The rules actually let you select items from a list at random even without explicit numbering. A rule could say “the Demiurge receives a randomly selected Buff item from the rule Items”, and the person performing the action would be obligated to use a reasonable dice roll in the Dice Roller to figure it out. (Rule: Random Generators)
SingularByte: he/him
Darknight: he/him
LinkVanyali:
Raven1207: he/him
Josh: Ascendant he/they