Monday, April 29, 2024

Proposal: No more improvised burglaries

Timed out 2 votes to 3 with an unresolved Imperial DEF. Failed by Kevan.

Adminned at 01 May 2024 07:49:23 UTC

Add a new rule entitled “The Scheme”, with the following text:

Each Thief has a Role which is publicly tracked and defaults to none. The possible Roles are:
{| class="wikitable"
|-
! Role !! Effect
|-
| Leader || -
|-
| Picking locks || -
|-
| Lookout || -
|-
| Carrying the Haul || -
|-
|}

In “The Haul”, add the following as the second-to-last step of Burglary:

Create the new Scheme by selecting the Leadership Role and two other random distinct Roles and adding them to the Scheme

In “Distribution”, add the following as the second-to-last step of the Distribution atomic action:

Set the Role of each Thief mentioned in this common Proposition in the manner specified in; set the Roles of the Thieves who are not mentioned to none;


Throughout the rule “The Haul” and its subrules but excluding the description of the Distribution action, replace all instances of “the contents of the Haul” with

the contents of the Haul and the Roles of the Scheme

In “Distribution”, replace “Such responses must unambiguously identify where every element of the Haul’s contents would go.” with

Such responses must unambiguously identify where every element of the Haul’s contents would go and to whom each of the Scheme’s Roles should be assigned.

 

Effects are intentionally left blank for now, but things I had in mind include interaction with Possessions (e.g. lockpick) and perhaps a possibility to implement the defection system outside the Haul

Comments

Kevan: City he/him

29-04-2024 11:20:07 UTC

This is a good layer to add, but the narrative angle feels a little askew if we’re saying that the Thieves will always know in advance what the outcome of their Burglary is going to be, at the point when they’re assigning the roles.

It works okay for small-time stuff (“we can see 10 Florins and a Gold Ring through this window, let’s take it!”), but I suspect the kind of complexity that we’d want to add to the Burglaries (that eg. whoever is Carrying the Haul runs the risk of being caught with it) wouldn’t want a predetermined outcome like that.

imperial

Josh: he/they

29-04-2024 12:28:54 UTC

against

Desertfrog:

29-04-2024 13:57:15 UTC

@Kevan actually I thought it’d be for the next Burglary: as the Thieves discuss how to distribute the Haul, they already start planning the next one

Kevan: City he/him

29-04-2024 14:08:26 UTC

Ah, right, so when I make a post announcing “the Haul is 10 Florins and a Gold Ring; the Roles are Leader, Lookout, Carrier”, I’m talking about two different jobs, one which has just ended and another which is up next?

That sounds okay, then. The negotiation might get a little dense if the group is trying to square up both discussions simultaneously, but that also adds scope for some interesting tradeoffs (“if you give me that Pistol, I’ll agree to be the Muscle for the next job”).

JonathanDark: he/him

29-04-2024 14:43:30 UTC

I was kinda wondering how one might negotiate with potential collaborators for future Hauls without knowing what those would be. Having a pending Haul would help.

You could even make the pending Haul vary from the finished Haul; thematically the Thieves wind up with a little more or a little less than they planned on stealing due to other circumstances.

4st:

29-04-2024 15:03:23 UTC

for Not sure what exactly this means, sounds like more work, but otherwise, it sounds like we could eventually hide who is working together. And teamwork/camaraderie is good, no matter how it works out. As long as we are proactively including new players in schemes it should be great

JonathanDark: he/him

29-04-2024 15:20:57 UTC

for to encourage a mechanic for pending Hauls.

Clucky: he/him

29-04-2024 17:39:10 UTC

against I feel like this might butt up against the plan a bit too much. I’d rather build integration into that system rather than build where maybe you have an assigned role but then you pick what you actually do and so if don’t do your job the whole plan falls award.

But with this its just two separate systems that should integrate but don’t.

JonathanDark: he/him

29-04-2024 21:54:01 UTC

I was in fact kinda hoping we could stitch these things together. Hard to say when they’re first being introduced though.

JonathanDark: he/him

30-04-2024 00:00:35 UTC

Thinking about this more, I agree with Clucky that this should build on top of The Plan instead.

CoV against