Sunday, June 26, 2011

Proposal: Offensive Incentive

Self-killed. -Bucky

Adminned at 27 Jun 2011 08:32:23 UTC

Add a new sybrule to the rule “Defeats and Victories”.  Call it “Kill Count” and give it the following text:

Each Farmer has a Kill Count, tracked in the GNDT.  New Farmers start with a Kill Count of 0.  Whenever a Zombie moves into a House, the owner of the Zombie has their Kill Count increased by 1 and then the owner of the House has their Kill Count set to 0. This cannot happen twice for the same House.

If a Farmer has a Kill Count of 3 or higher, and their Kill Count is the highest of any non-Landlord Farmer, that Farmer achieves victory.

Comments

Yoda:

26-06-2011 18:43:41 UTC

Hmmm…  for  for now at least

Galtori:

26-06-2011 18:54:53 UTC

against

aguydude:

26-06-2011 19:04:45 UTC

against This lets a farmer win by abusing players who are not idle but who are also not really participating.  I like the current scheme better.

Winner:

26-06-2011 21:02:26 UTC

against

Yoda:

27-06-2011 00:08:49 UTC

against cov per aguydude

Bucky:

27-06-2011 02:21:09 UTC

Proto: only get kills for non-defeated players

Yoda:

27-06-2011 02:52:36 UTC

bucky: Yes, but the sentence “This cannot happen twice for the same House.” seems a bit nebulous.

scshunt:

27-06-2011 04:04:34 UTC

against

My interpretation is that this means a player can defeat themselves and then become invulnerable.

aguydude:

27-06-2011 06:03:38 UTC

My interpretation of “This cannot happen twice for the same House” is that it is to prevent scamming related to multiple zombies entering the same house.  It does not prevent defeating the same player multiple times, since players get a new plot and thus a new house after being defeated (since every plot contains a house, getting a new plot means getting a new house).

Purplebeard:

27-06-2011 07:36:06 UTC

against

SingularByte: he/him

27-06-2011 07:36:19 UTC

against

mideg:

27-06-2011 08:04:50 UTC

against

Bucky:

27-06-2011 15:31:59 UTC

against S-K, will repropose.