Proposal: Offensive Incentive, now more difficult
Times out 6-2 and is enacted. -coppro
Adminned at 29 Jun 2011 09:01:20 UTC
Add a new subrule to the rule “Defeats and Victories”. Call it “Kill Count” and give it the following text:
Each Farmer has a Kill Count, tracked in the GNDT. New Farmers start with a Kill Count of 0.
Whenever a Zombie moves into a House, if the owner of that house does not have a Defeated of 1, the owner of the Zombie has their Kill Count increased by 1 and then the owner of the House has their Kill Count set to 0. This cannot happen twice in one Shamble for the same House.
If a Farmer has a Kill Count of 3 or higher after a Shamble, and their Kill Count is the highest of any non-Landlord Farmer, that Farmer achieves victory.
Set all Farmers’ Kill Counts to 0.
Changes:
*Killing an already defeated farmer does not result in a Kill. Killing the Landlord does, to keep the victory condition live past the last defeat, but the Landlord is reasonably capable of protecting himself.
*Defeating yourself cannot make you win.
*Clarified the ‘twice for the same house’ clause.
Winner: