Monday, June 27, 2011

Proposal: Offensive Incentive, now more difficult

Times out 6-2 and is enacted. -coppro

Adminned at 29 Jun 2011 09:01:20 UTC

Add a new subrule to the rule “Defeats and Victories”.  Call it “Kill Count” and give it the following text:

Each Farmer has a Kill Count, tracked in the GNDT.  New Farmers start with a Kill Count of 0. 

Whenever a Zombie moves into a House, if the owner of that house does not have a Defeated of 1, the owner of the Zombie has their Kill Count increased by 1 and then the owner of the House has their Kill Count set to 0. This cannot happen twice in one Shamble for the same House.

If a Farmer has a Kill Count of 3 or higher after a Shamble, and their Kill Count is the highest of any non-Landlord Farmer, that Farmer achieves victory.

Set all Farmers’ Kill Counts to 0.

Changes:
*Killing an already defeated farmer does not result in a Kill.  Killing the Landlord does, to keep the victory condition live past the last defeat, but the Landlord is reasonably capable of protecting himself.
*Defeating yourself cannot make you win.
*Clarified the ‘twice for the same house’ clause.

Comments

Winner:

27-06-2011 17:42:54 UTC

for

Yoda:

27-06-2011 18:50:39 UTC

for

mideg:

27-06-2011 21:21:20 UTC

for

aguydude:

27-06-2011 23:48:36 UTC

against I think the current Defeated system is fine.

scshunt:

28-06-2011 06:11:22 UTC

imperial

Purplebeard:

28-06-2011 07:40:29 UTC

against

ais523:

28-06-2011 23:03:28 UTC

for