Proposal: Oo, they’re so shiny!
1-4. Timed out.—Chronos
Adminned at 19 Jul 2006 12:41:15 UTC
Rewrite the Rule “Time Crystals” so that it reads:
There exist Time Crystals (or simply “Crystals”). The number of Crystals a Traveller is carrying is tracked in the GNDT as a nonnegative integer in the “Crystals” column. New Travellers start with 0 Crystals.
While in possession of one or more Time Crystals, a Traveller’s Shiny value is temporarily boosted to the maximum Shiny value (as specified in Rule 2.1) and e receives all benefits, restrictions, and responsibilities therein. Eir temporary Shiny value is noted in the GNDT as “m [p]”, where m is the current maximum Shiny value and p is the Traveller’s previous Shiny value. Any actions that would change the Traveller’s Shiny value are ignored, affecting neither the boosted nor previous value. However, if the maximum allowable Shiny value changes, then boosted Shiny values change too. If the Traveller loses possession of all eir Time Crystals, then eir Shiny value reverts to the lesser of eir previous Shiny value and the current maximum Shiny value.
A Traveller may reduce eir own Crystals value at any time.
Set each Traveller’s Crystals to 0.
Create a Local Rule called “Time Crystal Mines (4661/10/22)” with text:
A Traveller may occasionally increase eir Crystals value, but not to a value which is greater than that Traveller’s Influence.
Create a subrule to Rule “The Laws of Time” called “Use crystals sparingly” with text:
A Traveller may not increase eir Crystals value to above 2. A Traveller may not have a nonzero Crystals value continuously for more than 7 Real days (duration).
ChronosPhaenon: