Proposal: Pass Go. Collect $200
Passes 9-0, yuri_dragon_17
Adminned at 07 Jul 2009 23:20:18 UTC
Create a new rule called, “Caribbean Scavenger Hunt”:
Tourists (other GNDT entities are considered Tourists for the purpose of this rule, and any Tourist may make the appropriate gamestate changes for them) have a statistic called “Progress” which is tracked in the GNDT and can only have non-negative integer values. New Tourists and unidling Tourists shall set their progress to “0” at the time they join or unidle. As a daily action, if a Tourist has “made some progress” during the past 24 hours, they may roll 2DICE6 and add the result to their Progress Statistic.
Every time a Tourist has a Progress equal to or greater than 44, that Tourist decreases their Progress by 44, then their Money is increased by $200, once.
The following list contains the conditions that determine if a Tourist is making progress:
* Whenever one or more Shine Sprites are transferred from the Tour Guide to a Tourist, that Tourist has made some progress.
* Whenever a Tourists successfully takes the Princess with them, the Tourist and the Princess have made some progress.
* Whenever a Proposal that creates a rule or sub-rule is enacted, the author of that Proposal has made some progress.
Comments
Qwazukee:
Shem:
ais523:
Wooble:
redtara: they/them
MacMed:
Darknight: he/him
ais523:
Wait, this doesn’t specify the value of Progress for current tourists at the time it passes. Does the whole-action-fails rule mean that this proposal can’t be enacted? I suspect not this time, because it’s creating variables without legal values, rather than setting variables to illegal values.
arthexis: he/him
Two words: Clarify ambiguity :P
Shem:
I suppose everyone starts with blank values (unless we’re considered “new Tourists).
Why 44, by the way?
arthexis: he/him
It’s the number of squares in the monopoly board, but only if you don’t know how to count.
Shem:
That’s what I was thinking.
And I’m pedantic enough to make a proposal to change that to 40.
Euler: