Proposal: Pixel Art
Timed out 5 votes to 1. Enacted by Kevan.
Adminned at 17 Jul 2017 08:00:14 UTC
Change the content of “Ibiza Town” to:
Each Pactmaker is at a Square (Squares being cells in the Ibiza map grid), defaulting to D4. A Pactmaker can pay 2 Stamina to move to a square which is adjacent to their current square.
Each of Ibiza Town’s squares contains a Feature. Each Feature has a name (or none). Features and certain special effects related to that Feature are the following:
- Town Hall:
- Cathedral:
- Hospital:
- Night Club:
- Bar:
- Hotel:
- Beach:
- Exotic:
- Casino:
- Residential:
- Fields (tracked as a nameless green square): Often open and easy to drive (or run) through, Pactmakers only pay 1 Stamina instead of 2 for moving onto a Fields Square.
- Water (tracked as a nameless blue square): Pactmakers cannot move onto Water squares.
Add a subsection called “Map Naming” within the “Ibiza Town” section which says:
Up to 48 hours after the proposal that added this ruletext has been enacted, any Pactmaker can change the name of a Square at-will, provided that the square still contains the name of the type of Feature that it is (For example, “Casino” to “John Doe’s Casino”). The Seraphim can change the name of a Feature at any moment.
Change the Ibiza Map to be as per the following: https://wiki.blognomic.com/index.php?title=Ibiza_Map_Proposal&oldid=4512, with the squares becoming to contain their named Features (and nameless green squares becoming Fields and nameless blue squares becoming Water)
Perhaps breaking the promise again lol. Made the map based roughly off of Ibiza’s RL shape and buildings.
pokes:
Can I suggest changing the name of Location? The mixing of Location for a thing and location for a place, e.g. in “Locations and their effects for being at that location are the following” is confusing af. Maybe ‘Feature’ ?