Proposal: Power Cords
Reached quorum 6 votes to 0. Enacted by Kevan.
Adminned at 20 Aug 2020 09:58:06 UTC
In “Equipment”, reword the effects of Rappel Cords from “A system of cables and zip lines to facilitate transport. A Pathfinder Travelling or Dragging to or from a Location with Rappel Cords doesn’t need to spend Stamina to do so. Artificial. Mineral.” to:-
If a Pathfinder is carrying Rappel Cords, all Items they are carrying are considered to have zero Encumbrance for them.
In “Stamina”, replace “As a weekly communal action, a Pathfinder may Sunrise, granting each Pathfinder 7 Stamina (or setting it to 10, if it’s at more than 3).” with:-
As a weekly communal action, a Pathfinder may Sunrise, granting each Pathfinder 7 Stamina (or setting it to 10, if it’s at more than 3), then decreasing each Pathfinder’s Stamina by the total Encumbrance of the Items that Pathfinder is carrying (to a minimum of zero).
In “Products”, after “Structural Beam”, add:-
: Encumbrance of 3.
In “Products”, after “Radioactive Brick”, add:-
: Encumbrance of 7.
Add a Craft recipe:-
* Long Fibers or Conductive Wire + Wrench = Rappel Cords
And change “* Ingot + Wrench and Magnetic Gloves = Rappel Cords” to:-
* Ingot + Wrench and Magnetic Gloves = Conductive Wire
Giving Rappel Cords a useful effect (they were written as a static object to make dragging easier, but they’re now Equipment and “dragging” is no longer a game concept). And we may as well work the Conductive Wire in.
Josh: he/they