Wednesday, August 19, 2020

Proposal: Power Cords

Reached quorum 6 votes to 0. Enacted by Kevan.

Adminned at 20 Aug 2020 09:58:06 UTC

In “Equipment”, reword the effects of Rappel Cords from “A system of cables and zip lines to facilitate transport. A Pathfinder Travelling or Dragging to or from a Location with Rappel Cords doesn’t need to spend Stamina to do so. Artificial. Mineral.” to:-

If a Pathfinder is carrying Rappel Cords, all Items they are carrying are considered to have zero Encumbrance for them.

In “Stamina”, replace “As a weekly communal action, a Pathfinder may Sunrise, granting each Pathfinder 7 Stamina (or setting it to 10, if it’s at more than 3).” with:-

As a weekly communal action, a Pathfinder may Sunrise, granting each Pathfinder 7 Stamina (or setting it to 10, if it’s at more than 3), then decreasing each Pathfinder’s Stamina by the total Encumbrance of the Items that Pathfinder is carrying (to a minimum of zero).

In “Products”, after “Structural Beam”, add:-

: Encumbrance of 3.

In “Products”, after “Radioactive Brick”, add:-

: Encumbrance of 7.

Add a Craft recipe:-

* Long Fibers or Conductive Wire + Wrench = Rappel Cords

And change “* Ingot + Wrench and Magnetic Gloves = Rappel Cords” to:-

* Ingot + Wrench and Magnetic Gloves = Conductive Wire

Giving Rappel Cords a useful effect (they were written as a static object to make dragging easier, but they’re now Equipment and “dragging” is no longer a game concept). And we may as well work the Conductive Wire in.

Comments

Josh: Observer he/they

19-08-2020 13:08:45 UTC

for

derrick: he/him

19-08-2020 14:58:23 UTC

for

wow that’s a heavy brick.

Lulu: she/her

19-08-2020 15:28:01 UTC

for

Raven1207: he/they

19-08-2020 16:20:17 UTC

for

Bais:

19-08-2020 21:32:32 UTC

for