Wednesday, June 04, 2025

Proposal: Praxis Makes Perfect

Withdrawn. Failed by JonathanDark.

Adminned at 05 Jun 2025 18:52:50 UTC

In the rule The Cities and the Sea, bold the word ‘warehouse’. Add the following to the list in that rule, with the word Culture also in bold:

A Culture, which may hold any number of Tenets, defaulting to empty.

Add ‘Praxis’ to the list of Raw materials in the rule Resources. In the same rule, after ‘Add one instance of a randomly-selected’, add ‘(excluding Praxis)’.

Add the following as a new dynastic rule, called Culture and Tenets:

Each City or Capital has a Culture, which is publicly tracked, and which may only contain Tenets. A City’s Culture acts as a local ruleset that only applies to the City that owns it - any Actions that it permits may be carried out as described by that City, and any restrictions or prohibitions that it imposes must be followed by that City. Any Tenets in the Capital’s Culture apply to all Cities.

At any time, a City may expend Praxis to create a Tenet. The amount of Praxis that must be expended to create a Tenet is defined by the contents of that Tenet. Creating a Tenet is an atomic action with the following steps:
* Select a Tenet Syntax. Available Tenet Syntaxes and their costs can be found below.
* In the selected Tenet Syntax, replacing any Hooks as described in the Tenet Syntax table below, noting any additional costs.
* The resulting text - created as the Format of the chosen Tenet Syntax, with its blanks filled - is the text of the created Tenet.
* Pay the accumulated Praxis cost for the created Tenet and add the created Tenet to their own Culture.

The available Tenet Syntaxes are below:
{| class="wikitable"
|-
!! Name !! Format !! Base Cost !! Hooks
|-
| Raw Resource Creation || 'As a timed action, every {x}, add one instance of {y} to your Warehouse.’ || 1       || {x} - A number of days between 1 and 3, with 3 costing 0 Praxis and any other value costing 5 minus the chosen number of days in additional Praxis. {y} - A Raw resource from the list in the rule Resources.
|}

Add 1 Praxis to the Warehouse of each City. Add the following Tenet to the Culture of the Capital: ‘As a timed action, every two days, add one instance of Praxis to your Warehouse’.

Comments

Josh: Capital he/they

04-06-2025 12:08:15 UTC

Uff, this needed to get rid of the auto-generation already in the resources rule in the ruleset. There’s a proposal idea for someone!

ais523:

04-06-2025 12:55:30 UTC

Note that this charges you twice to create a Tenet – you have to pay in order to start performing the atomic action, then you have to pay again as part of the atomic action.

This is somewhat unintuitive and probably unintended.


Also, although I think it probably works anyway, “acts as a local ruleset” makes me a little uncomfortable due to the core rules restriction that there is only one ruleset – something like “acts as though it were a local ruleset” would avoid a potential conflict with the core rules.

arrow but I would be OK with a pass-and-fix instead if that’s what the other voters prefer.

JonathanDark: he/him

04-06-2025 13:40:52 UTC

for I’m all for pass-and-fix. As Josh mentioned, this needs to be harmonized with the current Resource generation rules anyway, so maybe both could be tackled at the same time.

Kevan: he/him

04-06-2025 14:12:21 UTC

Also unconvinced by the need for “acts as a local ruleset”. Core has been written on the assumption that there’s only one ruleset in the game, so its constraints and safeguards are all written in terms of “the ruleset”. I’d read that as meaning that they only applied to the main BlogNomic ruleset (which clearly describes itself as “the ruleset”), and not to Tenets (which don’t).

For example, if a Tenet involved rolling dice, rolling them “with the intention to not use these rolled values to the best of their ability to resolve that action” would seem permissible because that Fair Play clause only applies to actions in “the ruleset”.

Tenets seem like they’d work the same if they were just gamestate sentences and the ruleset had a rule of “a City may perform the action described by a Tenet they hold”.

arrow

Josh: Capital he/they

04-06-2025 18:48:56 UTC

@Kevan The use of the term “local ruleset” here is specifically used in order to pull down the kinds of protections you’re talking about. I would interpret the dice rolling restriction as applying to Tenets. I’m not sure that I’m keen on defining Tenets as only being actions - I would enjoy Tenets being able to be purely restrictive, or passive buffs, rather than forcing them to just be actions.

ais523:

04-06-2025 19:19:50 UTC

Maybe “acts as though it were part of the ruleset” would work for both Kevan’s concerns and Josh’s?

Trapdoorspyder: he/him

04-06-2025 23:51:07 UTC

for

DoomedIdeas: he/him

05-06-2025 13:32:50 UTC

arrow So as to allow “Praxtitioners” to work as intended.

JonathanDark: he/him

05-06-2025 15:11:02 UTC

CoV arrow since part of the instructions for “Praxtitioners” requires this proposal to not be enacted.

Josh: Capital he/they

05-06-2025 16:58:24 UTC

against Doh, yeah. Withdrawn.