Proposal: Proposal: Injury protection
Failed, timed out, 5-5. -E IX
Adminned at 18 Feb 2006 09:19:23 UTC
As is, the higher GPS two dueling pirates of equal skill have the more likely they are to suffer an injury. However, once a pirate gets skilled enough, he should be able to avoid an injury some of the time.
Replace the following text in the rule called “Duelling”:
If the victor beats the loser by ten points or more, then the loser sustains one Injury, rolled by whoever initiated the Duel.
with:
If the victor beats the loser by ten points or more, then whoever initiated the duel rolls DICEx, where x is 10 + the loser’s GPS. If the result is less than 11, then the loser sustains one Injury, rolled by whoever initiated the Duel.
Elias IX: