Thursday, July 24, 2025

Proposal: Oregon Trail

quick revise withdrawn w/ 1 non author revise and 1 against, chiiika.

Adminned at 24 Jul 2025 18:43:02 UTC

This proposal is contingent on the proposal ‘Trucks in the Night’. If Proposal ‘Trucks in the Night’ is not enacted then this Proposal has no effect.

Add a new subrule to “The Night” called “Dining Risks”:

Whenever a customer consumes a Dish from a Truck’s Menu, the Truck must roll a 20-sided die (d20) in the Dice Roller to determine the outcome.

If the dice roll is:
- 5 or lower, the customer suffers from Food Poisoning and refuses to return to that Truck.
- 2 or lower, the customer contracts Dysentery and refuses to return to any Trucks.

If the dice roll is:
- 15 or higher, the customer experiences a Culinary Delight and becomes a loyal patron of that Truck.
- 20 (a critical success), the customer is Enraptured by the Dish and becomes a devoted fan of that Truck, immediately purchasing an additional Dish.

The Yard must track the status of any customers who have experienced the effects of this rule.

Append a step to the Sale as defined in the Rule ‘The Night’. This step should follow the step labeled “They buy their meal”

* They eat their meal: The customer consumes the Dish that they purchased

 

Comments

Kevan: Yard he/him

24-07-2025 16:29:58 UTC

(I’ve moved this post into the proposal category, under the “appears to the Yard to have been intended as a Proposal” rule.)

eternalservererror:

24-07-2025 16:32:52 UTC

Thanks. My mentor has educated me :)

Josh: he/they

24-07-2025 16:57:58 UTC

Thanks for your first proposal! It is well-structured; wishing you all the best for your future nomicing.

Sadly I’m mildly against . There’s a little internal error here in that a roll of, say, 1 attracts both the below-5 and the below-2 sanction, instead of the 2 superceding the 5. On its own I’d overlook that as fixable (or exploitable) but my actual vote is constrained by not enjoying dice rolls as a mechanic much.

Chiiika: she/her

24-07-2025 17:02:41 UTC

I’d rather throw in a affirmative for with the same reason as Josh but proposal fix it later.

Chiiika: she/her

24-07-2025 17:03:23 UTC

(there is also another problem is that I’m *pretty* sure customers are sorta infinite?

eternalservererror:

24-07-2025 17:11:00 UTC

It would appear that this proposal sets a limit to 10 customers: If You Cook It They Will Come

eternalservererror:

24-07-2025 17:12:27 UTC

Fair call on my error though. I’m going to learn quickly to be more succinct and specific :)

aria: she/they

24-07-2025 17:13:49 UTC

arrow for wording, and to make it reliant on “If You Cook It They Will Come”

aria: she/they

24-07-2025 17:14:36 UTC

good first proposal!

Kevan: Yard he/him

24-07-2025 17:22:54 UTC

Good to see a confident start from a new player! I don’t think the wiring referring to “the customer” entirely joins up here, as I understand it, though. Trucks in the Night just proposes a floaty concept of “the customer’s Choice”, as a focus which moves around menu items, but there’s no actual customer being tracked.

If your rule tells me that the Sale action results in a customer “refusing to return” to a particular Truck, or refusing to return to any Trucks at all, it’s not clear what I’m being asked to do with that information, the next time that I run a Sale action.

“If You Cook It” does add a fixed list of Customers, but doesn’t yet tie that list to the Sale action. When I process the Sale action I don’t (if I’ve read this right) know which Customer is visiting the Truck.

Chiiika: she/her

24-07-2025 17:40:38 UTC

yeah; it is hard to fix without seeing what actually pass in and what don’t - would use 1 slot next round to fix stuff and 1 to do blocks

eternalservererror:

24-07-2025 18:29:33 UTC

Changing to arrow