Monday, April 30, 2007

Proposal: YESMAN Incentive Program

Self-killed
Failed by Hix

Adminned at 30 Apr 2007 09:26:29 UTC

In the interest of encouraging greater cooperation and increased employee morale I believe that an incentive for supporting our wonderful CEO should be instituted. Deferment to management will increase our efficiency, and enable us to meet customer expectations. The simplest incentive would be a bonus of 1 dollar.

I propose a Dynastic Rule entitled “Your Extra Salary Margin for Avoiding Nay-saying” with the following text:

If a Worker had a final vote of DEFERENTIAL for a proposal, e may increase eir Net Worth by $1.00 after voting on the proposal has ended.

If the Proposal titled “Workers get Pay” failed, this Proposal does nothing.

From the glossary, repeated here for clarity:

#  It is noted that where a Proposal would amend the effects of Proposal Enactment, this does not apply to its own enactment unless explicitly stated (eg. a proposal proposing that enacted proposals earn their writer a banana when enacted would not earn a banana for its own writer, when enacted).

This is my first proposal, so please let me know if I missed anything important.
I’ve also never used Spivak pronouns before so I’m not sure if I did it right.

*updated to include that it is a Dynastic rule. And to fix the category, and title.*

Comments

Amnistar: he/him

30-04-2007 02:41:20 UTC

against Not because it isn’t a good idea, it is, but because it is very similiar to the game mechanic that ran the game last time.  I’d like for wage increases to be less dependent on proposals.  I have an idea that I’ll put forward when I clean up the Machine aspects.

Enderbean:

30-04-2007 02:53:56 UTC

Thats understandable, though it isn’t a wage increase its a one time monetary bonus. It goes to Net Worth not salary.

But it is similar, nonetheless

BobTHJ:

30-04-2007 03:45:45 UTC

for I think it’s got good flavor, and is far enough away from DNA points that it won’t seem too similar.

Clucky: he/him

30-04-2007 04:21:38 UTC

for I think it makes sense, Dynastically. And like, other than the fact that its “getting stuff for how you vote” it is very different from last game. I would be against anything like “Bonus for writing proposal with lots of FOR votes”, but respecting the corporate structure and getting money for it makes sense, no?

Axeling:

30-04-2007 04:54:06 UTC

imperial I think it’s different enough flavor wise to be okay.  However, I’m not sure if $1 per vote is going to be enough to swing things one way or the other, so I’ll leave it up to our CEO to decide whether e wants sycophants surrounding him or not.

Hix:

30-04-2007 14:19:11 UTC

against I like the YESMAN incentive flavorwise, but it’s infinite as written:

I vote DEF on a proposal.  Voting on the proposal ends.  I increase my net worth by $1.  But the trigger in the ruleset is still true, so I can do it again.  (also, there’s nothing saying the proposal in question has to be a recent proposal, so even without abusing the infinite nature of this rule, I could get quite a headstart from all the times I voted DEF in previous dynasties)

I would reccomend language along the lines of “when voting ends on a proposal, each Worker who voted DEFERENTIAL on that proposal may, once and only once within the next 72 hours, increase eir own NW by $1.”

To discourage last-minute changes of vote just to get the reward (which also tends to give an advantage to admins), I would prefer that the reward only goes to a Worker whose ONLY vote on a proposal was DEFERENTIAL, and only to the first Quorum of Workers who make such a vote.

Clucky: he/him

30-04-2007 14:58:38 UTC

against Very good point Hix.

BobTHJ:

30-04-2007 15:25:43 UTC

against

Enderbean:

30-04-2007 15:37:00 UTC

against