PROTOSAL: Sorry
Add a new rule “Ha’pennies”, reading: “Each player has a non-negative integer of ha’pennies, tracked in the GNDT.”
Add a new rule “The Merchant”, reading: “southpointingchariot is the Merchant. The Merchant is not considered a player for the purpose of any other dynastic rule.”
Retitle the rule “Upgrades” as “Orders”, and change its text to read: “Each player has a set of orders, known to them and the Merchant. Each order is a list of 5 pie flavors, along with a unique ID Number. As a daily action, if a player has at least one ha’penny, they may spend one ha’penny to request orders by making a post with the text ORDER, in all caps, in the title. The Merchant should then randomly generate 2 orders for that player, as well as 1 for every other player. That player also receives 5 pies, and each other player 1 pie, the flavors of which are determined randomly by the Merchant.
If a player possesses the set of 5 pies listed in one of their orders, they may fulfill that order by making a post with the text FULFILL, in all caps, in the title, stating the ID number of the order they are fulfilling and the pies listed in the order. They then gain one ha’penny and lose those 5 pies”
Create a new rule “Trading”, reading “At any time, a player may trade their pies, orders, or ha’pennies with one other player by making a post with TRADE, in all caps, in the title, stating the name of the player they wish to trade with, as well as the flavor of any pies, the amount of ha’pennies, and/or the ID Number of any orders they wish to transfer, along with the same information for the items they wish to receive from the player they wish to trade with. If the player they wish to trade with responds , the trade is carried out.”
I know a lot of people don’t like protosals - in this case, I didn’t see any other option.
This is a rough sketch of an idea I have for the dynasty. Much of the language, and the actual detailed processes, is still very rough. But I wanted to get some feedback on the concept and some help with the details. The focus is on set collection and trading.
I know many will be hesitant about me taking the role of the merchant, which would typically be the emperor. I would be ecstatic to let Clucky take that role, but I didn’t want to make him do the work or lose his player-ship.
Clucky: he/him
Would consider in the current form, or at the very least have a strong
Don’t really like having yet another dynasty with a special person you have to PM—that creates a single point of failure. Its an interesting mechanic though, so I’d at least consider it if it didn’t overwrite the upgrades rule. I’m not sure why we can’t have both. I’ve very interested to see where upgrades could take us. Part of the point of Nomic is to add rules that build on each other, not just rewrite everything.