Proposal: Psychic Zombie
Reaches quorum and passes at 8-0. -Purplebeard
Adminned at 11 Jun 2011 02:28:20 UTC
Add a subrule to rule “Speciesâ€, “Psychic Zombie”:
* Attack: 0
* Health: 5
* Cost: 10
* Behavior: If one exists, attacks the rightmost crop in its current row. Otherwise, moves one square to the left. Ignores sheds when shambling.
* Powers: After attacking a crop, its attack is raised by 1.
If the only thing you ate was brains, you’d have psychic powers, too.
mideg:
Not sure yet. Love the flavour, though!