Rampaging monsters and rebuilding
Any ideas on how to handle monsters fighting? I’d think something based on their initial threat rating, and a random factor. The result can wound a monster, and of course, destroy buildings. Adding in an army would be fun. Please post your suggestions!
Darknight: he/him
Hmm, Kev has a link for a game called Rumble that the base rules of life, power and defence might be able to work. Each monster would have 100 or more life to start and 100 points to split between attack power and defending. like 65 in attack and the rest to defend. If attack is less then no damage. If its greater then damage = to difference. Rough idea but sounds useable