Friday, October 28, 2011

Proposal: Regroup Idling rules

Dead bodies collection service ON BEHALF OF Chronos Phaenon. ~~Chronos Phaenon

Adminned at 28 Oct 2011 13:54:21 UTC

In rule 1.2, delete anything after and including the text “Some Players are Idle, and shall be marked as such in the sidebar.

Create a rule 1.2.1, named “Idle Players”, which reads:

Some Players are Idle, and shall be marked as such in the sidebar. For the purposes of the Ruleset, excluding Rules “Ruleset and Gamestate”, “Players” , “Dynasties”, “Fair Play”and any of those Rules’ subrules, Idle Players are not counted as Players.

If a Proposal contains a provision that targets a specifically named Idle Player, then that Idle Player is considered to be Unidle solely for the purposes of enacting that specific provision

When an Player is unidled, if they went Idle in the same dynasty, their personal gamestate retains the last legally endowed values it had, if they are still valid. Otherwise (including if a value is invalid, does not exist, or the Player Idled in a different dynasty), the Player is given the default value for new Players, if such a value exists.

Admins may render themselves Idle at any time by announcing that they have done so in a blog post.

Admins may render a Player Idle or remove their Idle status (“de-idling”) if one or more of the following conditions are met:
• That Player has made a blog post (an Idling Post) requesting this change in the last seven days;
• That Player has made a comment requesting this change on the most recent Idling Post, and that post was made in the last seven days;
• That Player is the Admin themselves;
• That Player has not posted an entry or comment in the last seven days, and the action to be performed is idling, not de-idling.

In the first three cases, the Admin must announce the change in either a comment on the relevant blog post (if they performed the change to themselves, then any Idling Post posted within the last seven days is considered relevant) or by making a new blog post; in the last case, it must be announced by the Admin in a new blog post.

A Player can only be unidled if they did not go idle within the same dynasty in the previous four days, the previous conditions notwithstanding.

Just some writing adjustments. Besides giving better paragraph division, it groups all ontological provisions into the start of the rule and all procedural ones into the end. It also substitutes one instance of “de-idled” with “unidled”, uniformizing the terminology.

My intention here is to pave the road for further simplification of Idling mechanics.

Comments

Ornithopter:

28-10-2011 19:53:53 UTC

against
You have two different rules for Admins idling themselves (4th and penultimate paragraphs), and the rule still contains both the terms “unidle” and “de-idle”.

ais523:

28-10-2011 20:04:27 UTC

against Does this cause all idle players to become non-idle? It should have a clause like “All Players which were Idle immediately before this proposal was enacted become Idle”, just to make sure.

SingularByte: he/him

28-10-2011 20:11:08 UTC

against

ChronosPhaenon:

28-10-2011 20:12:23 UTC

@ais523 Huh?

@Ornithopter The two rules are currently in the Ruleset. I’ve just moved them apart. As for the two “de-idle”, you are right, but I think we can adjust it later.

ais523:

28-10-2011 20:49:48 UTC

@Chronos Phaenon: The proposal undefines what it means to be idle, then defines it again. Normally, when we do that with, say, Points (which have existed in more than one dynasty), the value resets to the default.

ChronosPhaenon:

28-10-2011 20:53:16 UTC

against Ok. S-King for what ais523 said.