Tuesday, April 16, 2019

Proposal: Reperpousing of Resources

Self-killed. Failed by Kevan.

Adminned at 17 Apr 2019 08:00:52 UTC

Add “Conversion” as a subrule to “Resources” with the following text

The following transactions represent changing one resource into another. At any time a contractor may spend the given amount of resources that they have on the left side of the equal sign to gain the amount of resources on the right side of the equal sign.

2 Robots + 1 Engineering = 1 Transportation
3 Robots + 1 Colonists = 2 Engineering
3 Engineering + 1 Transportation = 2 Robots
4 Colonists = 1 Biology
3 Transportation + 1 Engineering = 1 Publicity
4 Publicity = 1 Colonist

I simply made up the numbers, if they seem too low or high we can change them in a later proposal.


Kevan: he/him

16-04-2019 08:07:09 UTC



16-04-2019 09:35:45 UTC


Kevan: he/him

16-04-2019 09:58:34 UTC

against CoV on reflection; once players have a decent amount of Resources stockpiled, it’s going to be difficult to establish at a glance how closely different players can afford different Projects. A straight “swap any 3 for 1” or “robots are wildcards” would be easier to keep track of.


16-04-2019 12:33:55 UTC


derrick: he/him

16-04-2019 15:52:23 UTC

Yeah, its a touch messy. Also, some of the relationships don’t really make that much sense, at least not if they’re going to be exclusive.


17-04-2019 04:17:51 UTC