Wednesday, December 13, 2017

Proposal: Repetition in Combos

Self-killed. Failed by pokes.

Adminned at 14 Dec 2017 11:45:26 UTC

Replace

Each action and the portion of the gamestate changed from that action are kept on their own line.

with:

Each action and the portion of the gamestate changed from that action are kept on their own line. Each of these actions can be, if clearly stated to be such:

- A repetition of an action a certain amount of times (and each of those actions in the sequence of repetitions are to be made one after the other and not simultaneously), for example “Eating an Apple, 100 times”.
- A cluster of actions, (and each of those actions in the cluster to be made one after the other and not simultaneously), for example “Opening a Bottle, then Filling it with water”
- A repetition of a cluster of actions. For example, “Opening a Bottle, then Filling it with water; 100 times”

To replace the tedium of just pulling it off the old fashioned way. This should allow to make loops with an extremely high amount of repetitions too.

Comments

Diabecko:

13-12-2017 16:38:06 UTC

If it makes it easier for us to decipher combo loops, why not, BUT I would like to see the rules explicitly state that you can’t make infinite loops because that would be game breaking.

Axemabaro:

13-12-2017 19:23:17 UTC

imperial

card:

13-12-2017 20:00:40 UTC

cluster of actions isn’t defined, which would mess with the timing since “each action of the combo happens in their own second.”
how a repetition would work with the timing or the combo isn’t really defined either
I think repetitions should have a limit, being able to write “Free action; repeat 10000” puts a strain on the game since that combo presumably finishes 2.8 hours after you post it.

and no I’m not unidling

Madrid:

13-12-2017 22:26:21 UTC

Hrm, a limit of 1 hour could be good. Still allows for loads of actions, but it’s not infinite.

against For now to make a new draft.

pokes:

13-12-2017 22:27:07 UTC

against I have no love for either loops or Combos, which I think often are more obscure about what happened than a more conversational description would be.