Proposal: Repetition in Combos
Self-killed. Failed by pokes.
Adminned at 14 Dec 2017 11:45:26 UTC
Replace
Each action and the portion of the gamestate changed from that action are kept on their own line.
with:
Each action and the portion of the gamestate changed from that action are kept on their own line. Each of these actions can be, if clearly stated to be such:
- A repetition of an action a certain amount of times (and each of those actions in the sequence of repetitions are to be made one after the other and not simultaneously), for example “Eating an Apple, 100 times”.
- A cluster of actions, (and each of those actions in the cluster to be made one after the other and not simultaneously), for example “Opening a Bottle, then Filling it with water”
- A repetition of a cluster of actions. For example, “Opening a Bottle, then Filling it with water; 100 times”
To replace the tedium of just pulling it off the old fashioned way. This should allow to make loops with an extremely high amount of repetitions too.
Diabecko:
If it makes it easier for us to decipher combo loops, why not, BUT I would like to see the rules explicitly state that you can’t make infinite loops because that would be game breaking.