Wednesday, April 18, 2007

Proposal: Reproduction

Quorumed aftger 12 hours: 5-0
Proposer: 25 DNA 1 Complexity
Voters (Amnistar, Clucky, Chronos, BobTHJ): 5 DNA 1 Complexity
All others: 5 DNA
Enactor:6 DNA

Adminned at 19 Apr 2007 08:11:49 UTC

If the Proposal “Lets try this again, again!” failed, this proposal does nothing.

Replace the following text from the Rule Evolutionary Currency:

Occasionally, every lifeform may increase eir DNA Points by 0.05 * Z, rounded down, where Z is the number of DNA points currently possessed by said lifeform. No lifeform may receive more than 50 DNA points per week this way.

with

By using the Reproduce action.

Add the following text to the end of the Rule Energy.
“Reproduce: 4 Energy”

Add a new Rule titled “Reproduction” with the following text:

There exists a gameplay action called Reproduce.  When a Lifeform reproduces, e gains 0.01*eir current DNA total*eir Unique Ability in DNA, rounded down.

Add the following Traits to the list of Inactive Traits:

Brood
Cost: 50 DNA, 1 Complexity
Requirement: Unique Ability 4, Litter
Effect: Whenever the Lifeform Reproduces, e gains 1 Nutrition.

Fast Breeder
Cost: 100 DNA, 2 Complexity
Requirement: Unique Ability 2
Effect: Reproducing for the Lifeform costs 1 less Energy.

Litter
Cost: 80 DNA, 2 Complexity
Requirement: Unique Ability 3, Fast Breeder
Effect: The Lifeform may count eir Unique Ability as being 5 points higher for the purposes of reproduction.

Photosynthetic
Cost: 80 DNA, 2 Complexity
Requirement: Unique Ability 3
Effect: The Lifeform gains 7 additional DNA every time e Reproduces.

Comments

BobTHJ:

18-04-2007 05:36:33 UTC

for

ChronosPhaenon:

19-04-2007 11:37:02 UTC

for

Clucky: he/him

19-04-2007 14:32:07 UTC

for

Amnistar: he/him

19-04-2007 15:07:54 UTC

for