Thursday, June 17, 2010

Proposal: Resting

Times out and passes 10-0. -Bucky

Adminned at 19 Jun 2010 09:50:14 UTC

Add a new subrule to the Rule entitled “Combat”. Call it “Eating and Resting” and give it the following text:

A @ who has not Fought in the last 48 hours may Rest.  Resting increases their HP by 5 times their Experience Level, or by 5 if their Experience Level is not defined.  If Resting would increase their HP above their Max HP, it instead sets their HP to their Max HP. 

Whenever an @ Rests, if their Status contains Starving then they die, if their status contains Weak then they become Starving, if their status contains Hungry then they become Weak, and if none of these apply they become Hungry.

An @ with one or more Food Ration items in their Inventory may Eat.  When an @ Eats, they remove a Food Ration from their Inventory.  Also, if they are Hungry or Weak they cease to be, and if they are Starving they become Hungry instead.

In the Rule entitled “Status”, change all instances of the text “Hungry!” to “Weak”.

Comments

Galdyn:

17-06-2010 11:30:21 UTC

for finally some way for me to get my HP back, so i can actually kill that solider ant.

Klisz:

17-06-2010 16:30:47 UTC

for

Hix:

17-06-2010 18:35:11 UTC

for

Kyre:

17-06-2010 20:26:57 UTC

for And just to clarify, the line “Also, if they are Hungry or Weak they cease to be” means that a player loses the Hungry or Weak status upon Eating, and does not mean that the player ceases to exist, right? It seems slightly ambiguous the way it is worded.

Darknight: he/him

17-06-2010 22:12:04 UTC

for

Jumblin McGrumblin:

18-06-2010 02:20:36 UTC

for

zebronic:

18-06-2010 18:12:24 UTC

for

Freezerbird:

19-06-2010 11:41:20 UTC

imperial

lilomar:

19-06-2010 16:26:39 UTC

for