Tuesday, June 12, 2007

Proposal: Reworking bankruptcy

Reached quorum and passed, 6-0.  Brendan

Adminned at 13 Jun 2007 09:25:48 UTC

Rename Rule 2.1 to “Money” and reword it as follows:

Each Corporation has a currency value “Cash” tacked in the GDNT. New Corporations start with $50M in cash. 

Each Corporation also has a Credit Limit, which is calculated from its other assets.  The Government is considered to have a Credit Limit of negative infinity.  Every other Corporation has a Credit Limit equal to -$6M times the number of Factories e has plus -$3M times the number of Offices e has.  If an action would reduce any Company’s Cash below its Credit Limit fails and that Corporation becomes Bankrupt.  If there are no Factories or Offices, this paragraph removes itself from the Ruleset.

Create a new Dynastic Rule.  Call it “Buyout” and give it the following text:

If a Corporation is Bankrupt, any other Major Corporation may give it enough cash to complete the transaction that made it Bankrupt and leave the Bankrupt Corporation with exactly $0M in Cash.  The first Corporation then ceases to become Bankrupt and becomes a Subsidiary of the other Corporation involved, and this must be recorded on the Inventory of both Corporations involved.  Corporations may use Production Rights belonging to their Subsidiaries.

If any Bankrupt Corporation has a positive amount of Cash, it is no longer Bankrupt.  Bankrupt Corporations may not Produce anything but Cash.


Kevan: he/him

12-06-2007 15:35:28 UTC

“...enough cash to complete the transaction…” - are there any game actions where transactions aren’t completed? If you try to build more Factories than you can afford, you “lose” the money and the Factories are still built.

Can fix this later, though. for


12-06-2007 16:33:33 UTC

“If an action would reduce any Company’s Cash below its Credit Limit fails and that Corporation becomes Bankrupt” then?

Have to be fixed, also. for


12-06-2007 18:37:33 UTC



12-06-2007 20:06:12 UTC


Brendan: he/him

13-06-2007 16:09:25 UTC