Proposal: Scourge of the Seas
Timed out, passed 7-3. Josh
Adminned at 02 Feb 2006 05:21:12 UTC
The more distinctive a pirate’s image is, the more legendary he becomes. Remove the following from rule 2.8:
A Swashbuckler with two wooden legs or two eyepatches has their GPS permanently reduced to zero. A Swashbuckler may never have more than two wooden legs, more than two hooked hands, or more than two eyepatches.
Add a sub-rule to the same rule:
Certain Motley, or combinations of Motley, have certain effects as long as they are true:
Scurvy: When a Swashbuckler gets Scruvy, they should role a DICE, of the number of their choice, in the GNDT. If the result is even, it is permanently added to their GPS. If it is odd, it is permanently subtracted from their GPS. Scurvy should be tracked in the GNDT as ‘Scruvy (y x)’, where y is either ‘-’ or ‘+’ as appropriate, and x is the result of the dice roll. Scurvy cannot be removed by visiting the sawbones, but may be contracted more than once.
Two wooden legs: GPS becomes zero and may not be changed until one of the wooden legs is removed.
Two wooden eyepatches: GPS becomes zero and may not be changed until one of the wooden legs is removed.
One eyepatch, one wooden leg, one parrot: Must be refered to in all Blognomic posts with the honourific ‘Long John’; GPS +3
One eyepatch, blue beard, tricorn hat: Must be refered to in all Blognomic posts with the honourific ‘Bluebeard’; GPS +5
Albatross, scurvy, chest scars: Must be refered to in all BlogNomic posts as ‘The Ancient Mariner’; GPS -4The Captain may add to this list at any time.
Amend the following in Rule 2.9:
Whenever the mood takes him, the Captain may post to the weblog announcing an exciting piratical Adventure - a raid or a treasure dig or any such escapade - with a level of Danger, a Location and a doubloon- or motley-measured Reward of his choosing.
Elias IX:
Brilliant.