Call for Judgment: Sea Weed Spawning
Timed out 0 votes to 5. Failed by Kevan.
Adminned at 14 Mar 2017 09:27:15 UTC
Given that
Ocellus: As a daily action, an organ of this state may scout any location that is horizontally or vertically adjacent to its Creature’s current location. If the location examined is named “Foggy Location” the organ may change it’s name to “Scouted Location” and then add one random terrain feature to that location. scouting fullfills curiosity.
Spawn - a neighbor that spawns in a location is added to that loctation when that location is scouted by an Organ in the ocellus state and the other conditions for spawning are met.
and
Sea Weed - Represented by ‘W’. Spawns if there are no features in the scouted location.
Wouldn’t Sea Weed spawn in a Foggy Location when it’s scouted, since at the time the location is scouted it has no terrain features?
As far as I understand how Ocellus works, the location is scouted and then the features and name changes are actions done after the scouting. If those all happen during the scouting, then the location is scouted during a time with no terrain features, so sea weed would be added in addition to whatever other neighbor spawns from the terrain feature.
Cells that were Foggy Locations before the proposal “Life” passed but are now under a different name are called “affected cells” for the purposes of this CfJ.
If enacted this CfJ will do the following:
If the majority of final valid votes for contain only the text “sea weed” then the affected cells have their current neighbors removed and sea weed added in.
Otherwise add one sea weed to each of the affected cells.
Oracular rufio:
Adding the terrain feature is part of the scouting action, and adding the neighbors happens after the scouting action.
Also, this CFJ doesn’t change either the ruleset or the gamestate.