Proposal: Second Chances
In the rule “Guards and Burglars”, insert the following text as the second paragraph:
Each Agent has a Protecting and Thieving, which are both publicly tracked numbers that default to 0 (unless otherwise specified in other rules).
In the same rule, replace the bulleted list with the following text:
* If there are more Burglars than Guards, make them a Guard and increase their Protecting by 1
* If there are more Guards than Burglars, make them a Burglar and increase their Thieving by 1
* If there are as exactly many Guards as Burglars:
** If their Thieving is greater than their Protecting, make them a Guard and increase their Protecting by 1
** If their Protecting is greater than their Thieving, make them a Burglar and increase their Thieving by 1
** If neither of the above are true, make them either a Guard or a Burglar in a secrely random manner, then increase their Protecting by 1 if they were made a Guard or their Thieving by 1 if they were made a Burglar
In the rule “Guards and Burglars”, add a subrule named “Career History” with the following text:
The default values for Protecting and Thieving are defined per Agent as follows:
* ais523: 2 Protecting, 0 Thieving
* Clucky: 2 Protecting, 0 Thieving
* Darknight: 2 Protecting, 0 Thieving
* DoomedIdeas: 1 Protecting, 1 Thieving
* JonathanDark: 0 Protecting, 2 Thieving
* lendunistus: 1 Protecting, 1 Thieving
* qenya: 1 Protecting, 1 Thieving
* SingularByte: 0 Protecting, 2 Thieving
* Trapdoorspyder: 1 Protecting, 1 Thieving
Fixed the increase amount this time from “Always the Bridesmaid, Never the Bride” comments
Kevan: Concierge he/him
Trapdoorspyder was correct about Shadow weirdness, in their comment on the previous iteration of this: the “Set the Protecting and Thieving of each Agent to the following” clause will do nothing if we’re still in the Planning phase when this enacts, as those terms will not be defined by the live ruleset.