Monday, January 03, 2022

Proposal: See You At The End

Unpopular at 1-5. Failed by Brendan.

Adminned at 04 Jan 2022 15:37:27 UTC

Add the following to Roadside Tat


A Souvenir is Rare if there is not another Souvenir owned by a Tripper from the same stop.  A Souvenir is Unique if there is not another Souvenir owned by a Tripper that has the same Type. Selfies are always Unique, and are considered to be from the location they were taken at.

Add the following to Final Destination

Each Tripper has a Road Trip Score, which by default is undefined and is publicly tracked. When a Tripper (The Arriver)‘s Location becomes the Final Destination stop the following atomic action immediately occurs: First, the Road Trip Score of all Trippers who have a defined Road Trip Score is increased by two, then the Arriver’s Road Trip Score is calculated by doing the following:

* Start with the Arriver’s Coins
* Add three for each souvenir they possess
* Add two for each unique souvenir they possess
* Add three for each rare souvenir they possess
* If they possess three souvenir’s which all have the same type (Selfies are considered to have a type of Selfie), add ten
* If they possess three souvenir which all are from the same location, add ten
* Add two for each Buddy they have

Buddies Road Trip Score’s are calculated simultaneously, and so none of the Buddies gets their Road Trip Score increased from one of their other buddies arriving.

A Tripper whose Road Trip Score is defined is considered to be Finished. Finished Trippers may not perform any dynastic actions, nor may they be the subject of dynastic actions unless those actions specifically mention they apply to Finished Trippers. Finished Trippers also may not change their Alliances.

If every Tripper is either Finished or has been continuously Ready for at least the past 48 hours and BlogNomic has not been in Hiatus for any of the past 48 hours then Tripper with the highest Road Trip Score has achieved victory. If there is a tie, the one (of those tied for the highest Road Trip Score) with the highest will has achieved victory. If there is still a tie, the Tripper or Trippers (of those tied for highest Road Trip Score and highest will) who became Finished first have achieved victory.

There seems to be a decent chance no one will fulfill the Scrapbook VC.

So instead, lets wait for everyone to get to the end. With bonus points for money, souvenir collection, and finishing first.

Comments

Josh: he/they

03-01-2022 11:12:55 UTC

Potential scam: “If there is a tie, the one (of those tied for the highest Road Trip Score) with the highest will has achieved victory” is not dependent on the rest of the paragraph that contains it, so every Tripper immediately achieved Victory when this is enacted.

‘Souvenir’ is spelled differently from the rest of the ruleset throughout, not sure that that matters. A SPEG pass would also pick up some apostrophe usage that, again, doesn’t matter all that much.

There’s some weirdness to the Atomic Action. First off, I’m not convinced that any action can ‘automatically happen’ - by convention, if not by definition, an action has to be carried out by a player, and a lot of the features that make Atomic Actions a meaningful distinction assume that they’re being carried out by a Tripper rather than automagically taking place. Secondly, all of the ‘Add x’ steps might cause a problem; if a player doesn’t have the thing that is being scored then those steps arguably can’t take place, which would cause the game to freeze.

(The flipside of the ‘actions must be carried out by trippers’ argument is ‘Finished Trippers may not [...] be the subject of dynastic actions unless those actions specifically mention they apply to Finished Trippers’; if automagical effects are actions then Finished Trippers can’t be the beneficiary of ‘the Road Trip Score of all Trippers who have a defined Road Trip Score is increased by two’.)

Clucky: he/him

03-01-2022 15:04:56 UTC

I’m not sure how “If there is a tie, the one (of those tied for the highest Road Trip Score)” allows everyone to achieve victory

Also everyone has coins, and if you have 0 souvenirs then all of the “for each souvenir they have” would just be 0 so I’m not sure the problem there.

atomic action maybe you have a point?

Kevan: he/him

03-01-2022 22:29:26 UTC

against I’m also a little uneasy with the weirdness of this being an atomic action.

Also unsure about the use of defined/undefined - if the rules say that a value is “undefined”, does that mean it’s defined as being undefined? If there’s any mileage in that, it risks shutting the game down: we’d all have a defined Road Score, so we’d all be Finished, so nobody could take dynastic actions.

Josh: he/they

04-01-2022 07:53:14 UTC

against

TyGuy6:

04-01-2022 09:25:01 UTC

I’m mostly ok with usage of “defined”/“undefined”. I saw the tie thing, too, and I’m not sure how it would have shaken out. The AA could stand to be made into an action anyone can take, maybe? As a whole, the proposal reads well, and I think I’d vote FOR if it’s technicalities were smoothed out. against

Trapdoorspyder: he/him

04-01-2022 14:17:42 UTC

against

Brendan: he/him

04-01-2022 15:36:57 UTC

against