Sunday, June 15, 2014

Proposal: She walks in beauty, like the night

Reaches Quorum and passes 7-0 / Skju

Adminned at 16 Jun 2014 07:51:38 UTC

If the rule “For Whom the Bell Tolls” failed, this proposal does nothing.

In the rule “Street Actions”, amend the “Walk” item to read:

* Walk (specifying Location): If the Assassin’s Position is adjacent to the specified Location, the specified Location becomes their new Position. Stealthed Assassins may not Walk diagonally.

Add the following items to the list in the rule “Street Actions”:

* Stealth: the Assassin becomes Stealthed.
* Un-Stealth: the Assassin ceases to be Stealthed.
* Expose Position (specifying a Location and another Assassin as the Victim): if the Victim’s Position is the specified Location, the Victim’s Position is Given Away, as per “Sightings”, and the Victim, if Stealthed, is automatically un-Stealthed. If the Victim’s Position is not the specified Location, the acting Assassin’s Position is Given Away, and the acting Assassin, if Stealthed, is automatically un-Stealthed.

In the list in the rule “Notes”, insert the following item between the last two items:

* If multiple Assassins’ Positions are the same Location, the Referee privately alerts each of those Assassins of the names of all of the other Assassins in that Location who are not Stealthed.

Stealth: a quintessential Assassin quality. Restricts Assassins’ movement but hides them from others in the same Location.
Assassins can give away each others’ positions, but with the hefty risk of self-exposure for being wrong, to discourage spamming and exploitation.
Stealth is currently tracked privately, but I think it would be interesting to show it in the GNDT if there’s no danger in that. It shouldn’t be problematic that Assassins aren’t Stealthed by default?

Comments

TheChosenOne:

06-16-2014 00:35:00 UTC

for

ayesdeeef:

06-16-2014 02:22:01 UTC

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Larrytheturtle:

06-16-2014 06:19:17 UTC

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Kevan:

06-16-2014 07:38:02 UTC

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PTSnoop_:

06-16-2014 07:45:19 UTC

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Purplebeard:

06-16-2014 12:45:44 UTC

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