Wednesday, June 11, 2008

Proposal: Skill or No Skill (Trivial)

Passed 6-0—Rodlen.

Adminned at 14 Jun 2008 08:07:30 UTC

Repeal the rule 2.13 Melee.

Add a sub-rule titled “Strength” to rule 2.6 Skills with the following text:

Strength (abbr. STR) is a numerical statistic that measures how strong a DDA member is. The highest legal value for Strength is 10. If any DDA member’s Strength statistic ever becomes more than 10, it is set at 10. New DDA Members start with a value of 0 for their Strength statistic.

Set each DDA Member’s Strength to 0.  Set the DDA Commander’s Strength to 10.

Add a sub-rule titled “Agility” to rule 2.6 Skills with the following text:

Agility (abbr. AGI) is a numerical statistic that measures how quick a DDA member is. The highest legal value for Agility is 10. If any DDA member’s Agility statistic ever becomes more than 10, it is set at 10. New DDA Members start with a value of 0 for their Agility statistic.

Set each DDA Member’s Agility to 0.  Set the DDA Commander’s Agility to 10.

I am not sure whether we want to make Strength and Agility Skills because then they would be tied to Piloting and Gunnery (meaning when training one, all the rest go down).  However, as Skills, they can be increased through Experience.

Comments

jay:

11-06-2008 20:10:23 UTC

for

Rodlen:

11-06-2008 20:39:24 UTC

for

Devenger:

11-06-2008 22:12:11 UTC

for One could say experience does not make you physically stronger or more agile, so maybe exp shouldn’t be for attributes. Kudos for using the Trivial tag.

Darknight: he/him

11-06-2008 22:18:59 UTC

for

Yoda:

11-06-2008 22:40:56 UTC

Devenger, if you feel that way, then vote against.  I won’t be offended.  ;)

arthexis: he/him

12-06-2008 00:03:54 UTC

for

Devenger:

12-06-2008 07:46:44 UTC

I really couldn’t care less.

Oze:

12-06-2008 15:45:28 UTC

for

Darknight: he/him

14-06-2008 08:02:55 UTC

I’d enact this but i forgot my password for the tracker lol