Monday, June 02, 2008

Proposal: Spice me up

reached a quorum, final vote 6-0—Yoda

Adminned at 02 Jun 2008 09:18:32 UTC

We need something to gain from battles and other stuff, so I propose the following:

Create a new sub-rule named “Experience” to rule “Statistics”:

Experience (abbr. Exp) is a numerical statistic that determines the overall strategic and tactical experience of the DDA Member. New DDA Members start with a value of 0 for their Experience statistic. At any point, a DDA Member may pay 30 Exp to increase any other statistic they have by 1.

Create a new Rule named “Gaining Experience” that reads:

A DDA member may gain Experience in any of these cases (the Exp gained is stated case by case):

* Authoring a successful proposal: 10 Exp.
* Participating in a Containment post: 15 Exp.
* Participating in a successful Battle: 20 Exp.

 

Comments

Darknight: he/him

02-06-2008 03:32:23 UTC

for sounds good

Rodlen:

02-06-2008 03:49:28 UTC

for

Yoda:

02-06-2008 04:07:46 UTC

against Only one problem: training posts can train experience.  To fix this, you should combine the two proposed rules and make them a separate rule from 2.6 Statistics.

arthexis: he/him

02-06-2008 04:14:19 UTC

I see no problem in training to get Exp.

Rodlen:

02-06-2008 04:33:59 UTC

Neither do I.

You can get more experienced by training.

Oze:

02-06-2008 15:09:43 UTC

for

Yoda:

02-06-2008 15:33:15 UTC

for COV since there are much more efficient methods of gaining exp.

Devenger:

02-06-2008 16:09:25 UTC

for