Proposal: Stand Here
Reached quorum 12 votes to 1. Enacted by Kevan.
Adminned at 07 Jul 2011 01:52:04 UTC
Enact a new rule, “Traps”:-
A Target is a type of Entity, represented by the Icon “IconTarget.png”.
If there are fewer than four Targets in the Arena, any Gladiator may - as a daily Action - create a Target by selecting a random Arena Square. If the selected Arena Square is empty, then the Gladiator may place a Target in that Arena Square by updating the Arena wiki page.
Whenever a Gladiator (known as the “Victim”) would move into an Arena Square containing a Target, that Target is first removed, the Victim is moved to its Square, and the Gladiator responsible for causing the movement (the “Triggerer”) must roll DICEX in the GNDT (where X is the number of Traps in the following list) and apply the effect of the Trap whose number matches the die result:-
- Vertical Particle Beam. The Victim dies.
- Floor-Mounted Buzzsaw. The Victim dies.
- Monowire Cheesecutter. The Victim dies.
- Stickybomb Fountain. The Victim dies, as does every Gladiator in a square orthogonally or diagonally adjacent to the Victim.
- Spring-Mounted Propeller Panel. The Triggerer selects a random Arena Square. If that Square is Empty or contains a Target, then the Victim is moved to it. If the Square contains a Gladiator other than the Victim, then both that Gladiator and the Victim die. Otherwise, the Victim dies.
- Crazy Ivan. The Victim’s AP is set to zero.
To Rule 2.2, add:-
If a Gladiator is ever required to select a random Arena Square, he must do so by rolling DICE9 twice in the GNDT; the first roll corresponds to the column of the selected Square (where A=1, B=2 and so on) and the second roll corresponds to its row.
Reword Rule 2.4 to:-
Each Entity in the game may be represented by an Icon. An Icon is any wiki image which measures 80 pixels by 80 pixels, and whose filename is either “IconXxxx.png”, “IconXxxx.gif” or “IconXxxx.jpg”, where “Xxxx” is a string of no more than eight characters.
If a Gladiator has no Icon, he may select any valid Icon which exists on the wiki, and which is not being used to represent any other Entity (nor is it “IconEmpty.png”, nor a filename which is referenced in a pending proposal), and assign it to himself. This becomes that Gladiator’s Icon.
The Announcer may change the image of any Icon at any time.
If any Gladiator has “IconTarget.png” as their Icon, their Icon becomes unassigned and they become Resting, if they are not already.
Proposing a trap system that doesn’t require Bucky to maintain any secret gamestate, and implementing basic versions of Josh’s six traps. (Also cleaning up the icon rule so that we don’t have to mess around with exceptions, every time a proposal would add a new Entity icon.)
mideg:
So everyone knows the location of all traps, but they change their form all the time. Looks good.
“Gladiator (known as the “Victimâ€)” one could say that there is no Gladiator known as the Victim. I am mideg. There’s Yoda, and so on, no is known as the victim…. Hm.