Proposal: Stasis Breaker
Secretly randomly choose 3 Guards, and set the Fame of each of those Guards to 1.
Secretly randomly choose 3 Burglars, and set the Infamy of each of those Burglars to 1.
Add a new paragraph at the end of “Guards and Burglars”:
Each Agent has a publicly tracked count of Successes, defaulting to the median value of Successes among all other Agents, rounded down.
Add a new list item to “The Break-In”, immediately before the list item starting “The Agents disperse”:
If any Burglar who Encountered no Guards during this atomic action has nonzero Loot, increase the Successes of all Burglars by one; otherwise, increase the Successes of all Guards by 1.
Then move the list item starting “The agents disperse” to be immediately after the list item starting “Post a blog entry”.
Set each Agent’s Successes to 0.
Under the current ruleset, we would expect nothing to happen, for two reasons: a) nobody can perform Preparation Actions yet, which allows the Guards to trivially keep the Burglars out by camping the Ingresses; b) there currently isn’t any long-term advantage for teams to do well during a Break-In (you get Fame and Infamy but those are only temporary values that help with the next round), so setting Routes doesn’t actually help you work towards victory and thus there’s no reason to actually do it.
This fixes both these issues by selecting a random selection of Agents to be able to perform the first few Preparation Actions, and creating a statistic that records which team “won” during each Break-In.
This also swaps two list items in “The Break-In” because as currently written, it requires Kevan to make a post explaning which Burglars got caught at a point in time at which there aren’t any Burglars, thus the post will always be empty – swapping the list items allows that mechanic to function as intended.
SingularByte: he/him
I like all of this except the random grant of fame and infamy, and I think I’ll re-propose this without it.