Saturday, January 20, 2018

Proposal: Staying Alive

Reached quorum 5 votes to 0. Enacted by Kevan.

Adminned at 20 Jan 2018 20:57:03 UTC

Add to “Stats”:-

Each Resident has a level of Health, being an integer value tracked in the GNDT and defaulting to 8.

If a stat in this rule would be reduced below zero, it instead becomes zero. If a stat in this rule would be increased above ten, it instead becomes ten.

Change the effects of Food and Water to:-

  • Food: The User gains 1 Health and loses 1 Alertness.
  • Water: If the User has a Health below 3, they gain 1 Health.

If “Miscellany 1” passed, change their effects to:-

  • Food: This Supply may be eaten by a Resident when it is in one of their hand slots. When it is eaten, it is destroyed, and the eater gains 1 Health and loses 1 Alertness.
  • Water: This Supply may be drunk by a Resident when it is in one of their hand slots. When it is drunk, it is destroyed, and the drinker gains 1 Health if their Health was below 3.

If any Resident took Food from a Supply Crate while this proposal was pending, and if “Miscellany 1” failed, increase those Residents’ Health by 1 and decrease their Alertness by 1.

Adding a second stat to encourage some basic supply invention.

Comments

Axemabaro:

20-01-2018 13:06:13 UTC

for

derrick: he/him

20-01-2018 13:33:41 UTC

for

Madrid:

20-01-2018 14:21:21 UTC

for

Madrid:

20-01-2018 16:35:23 UTC

Also, congrats to myself for it being a year here lol, I wonder if I can get infinite water for no reason in this dynasty too lol.

Kevan: he/him

20-01-2018 17:19:28 UTC

Congratulations! At least raise a toast with a second shortly-to-be-unloopholed swig of Energy Drink while you can.

card:

20-01-2018 17:27:25 UTC

for