Proposal: Staying Alive
Reached quorum 5 votes to 0. Enacted by Kevan.
Adminned at 20 Jan 2018 20:57:03 UTC
Add to “Stats”:-
Each Resident has a level of Health, being an integer value tracked in the GNDT and defaulting to 8.
If a stat in this rule would be reduced below zero, it instead becomes zero. If a stat in this rule would be increased above ten, it instead becomes ten.
Change the effects of Food and Water to:-
- Food: The User gains 1 Health and loses 1 Alertness.
- Water: If the User has a Health below 3, they gain 1 Health.
If “Miscellany 1” passed, change their effects to:-
- Food: This Supply may be eaten by a Resident when it is in one of their hand slots. When it is eaten, it is destroyed, and the eater gains 1 Health and loses 1 Alertness.
- Water: This Supply may be drunk by a Resident when it is in one of their hand slots. When it is drunk, it is destroyed, and the drinker gains 1 Health if their Health was below 3.
If any Resident took Food from a Supply Crate while this proposal was pending, and if “Miscellany 1” failed, increase those Residents’ Health by 1 and decrease their Alertness by 1.
Adding a second stat to encourage some basic supply invention.
Axemabaro: