Wednesday, August 06, 2014

Proposal: Stealing

Self-killed, failed by Kevan.

Adminned at 07 Aug 2014 10:39:31 UTC

Enact a new rule, ‘Stealing’—

Each player has a default security score of 40, which can be raised or lowered by various means. Once every 72 hours, an Experienced Seller (the ‘thief’) may make a GNDT comment naming a Seller (the ‘victim’) and a Secondhand Good that Seller possesses, and in the same GNDT comment roll DICE99. If the result of the die roll is less than the security score of the victim, the thief must then add the relevant Good into the thief’s possession.

Your goods are MINE!

Comments

Sprucial:

06-08-2014 22:23:08 UTC

imperial  There should be a downside to attempting this… maybe if you fail the victim gets one of your Goods or some of your Profit or something.

RaichuKFM: she/her

07-08-2014 01:49:00 UTC

against Does adding the good imply that the victim loses it? I think transfer would be a better way to phrase it.

Doctor29:

07-08-2014 01:51:07 UTC

against Like the mechanic, but not the implementation. Has a loophole in the duplication of goods (per Raichu) and really there’s no reason NOT to try to steal.

Sprucial:

07-08-2014 03:22:10 UTC

against  CoV per RaichuKFM

lilomar:

07-08-2014 04:37:53 UTC

against in favor of better verbiage. Something along the lines of :~

Each player has a security score, which is tracked in the GDNT and has a default value of 40. Once every 72 hours, an Experienced Seller (the ‘thief’) may make a GNDT comment naming a Seller (the ‘victim’) and a Secondhand Good that the victim possesses. In the same GNDT comment the thief must roll DICE99. If the result is less than the security score of the victim, the named Secondhand Good is transferred from the victim to the thief.

(Also, possible impose a fine for failed thievery?)

PTSnoop_:

07-08-2014 08:01:59 UTC

against

Kevan: he/him

07-08-2014 08:27:56 UTC

against Doctor29’s point is the key one - if there’s never any reason not to do it, it’s less interesting.

Also some ambiguity as to whether this means only that one player can steal anything, during each 72 hour window, or whether every player can steal something once.

Purplebeard:

07-08-2014 10:24:31 UTC

against Also, it would make more sense if you had to roll a number greater, not less, than the victim’s security to steal something.

Sylphrena:

07-08-2014 15:36:06 UTC

against Self killing so that I can add a penalty.

Sylphrena:

07-08-2014 15:36:46 UTC

against I’ll self-kill this so I can add a stealing penalty.