Thursday, August 07, 2014

Proposal: Stealing v2

Timed out 3 votes to 4. Failed by Kevan.

Adminned at 09 Aug 2014 08:59:04 UTC

Enact a new rule, “Stealing”—

Each player has a security score, which is tracked in the GDNT and has a default value of 40. Each Experienced Seller is allowed to attempt to Steal a Secondhand Good once every 48 hours if they have less than four Goods. To do this, the Seller (the ‘thief’) makes a GNDT comment naming a Seller (the ‘victim’) and a Secondhand Good that the victim possesses. In the same GNDT comment the thief must roll DICE99. If the result is less than the security score of the victim, the named Secondhand Good is transferred from the victim to the thief. If the result is greater than the security score of the victim, an amount equal to twice the Typical Price of the named Secondhand Good is subtracted from the thief’s Profit.

I’m adding a penalty and a limit to the rule in order to make it more interesting.



07-08-2014 19:43:08 UTC



08-08-2014 04:09:35 UTC

imperial Should probably read “twice the Typical Price of the named Good’s catagory from the thief’s Profit”. Might also want to revise to use capitals for significant terms for consistency.
I don’t know how the mechanic would balance out, but we’ll see.

All in all, good idea, better implementation, still needs work.


08-08-2014 07:34:57 UTC


Kevan: he/him

08-08-2014 07:53:45 UTC

against I think this might sink the game into do-or-die coin-tossing hell as soon as a big and potentially game-winning sale is priced at the flea market - each player may as well try to steal it once, because if they succeed, they’ll win instead.


09-08-2014 07:39:55 UTC



09-08-2014 12:08:46 UTC