STOOOOOOP!!!!!
We have lots of ideas for a duelling structure, but so far none of them seem to have any chance of passing. Let us ask the almighty Patriarch what he envisions for a duelling structure.
Bucky, what kind of duelling structure would you like to have? The send-10-moves-all-at-once structure, the turn-by-turn structure, or something entirely different?
arthexis: he/him
I know this question is directed at the Patriarch, but I feel I need to reinforce my position: stateless combat instead of turn based. If the several-moves-at-once option is not popular, how about a battle solved in a single round at least? My intention is to make battling as agile as possible.