Thursday, November 11, 2010

Proposal: Studying is dangerous, but playing around with the equipment is even more!

Self-killed. -Purplebeard

Adminned at 12 Nov 2010 05:21:50 UTC

 
Add the following sub-rule, entitled “Accidents”, to rule 2.5 “Lessons”.

  When a Lesson ends the Headmaster must determine if there was an Accident during the Lesson and if so what the effects are. If at least 8 students Studied in the Lesson there is a 50% chance of an Accident occurring. If less than 8 but more than 4 Students Studied there is a 30% chance of an Accident occurring. If less than 4 Students Studied there is no chance of an accident occurring.

  When an Accident occurs the Headmaster must role a DICE3 to determine how many Students were affected and then randomly select the determined amount of Students from a list of all Students who interupted in the Lesson in where the Accident occurs. If more Students were affected than interrupted the lesson the Headmaster randomly selects the remaining Students from the Students studying in that lesson.
For each student the Headmaster shall role a DICE2. If the result of this final roll is a 1 then the Student in question has only minor injuries and they are not significantly effected by the accident. If the result of the final roll is a 2 then the Student’s condition is set to Zombie if that student was alive and is set to ghost if that student was a Zombie. Affected Students will not increases their marks for that lesson, but will also not be allowed to decrement the marks of other Students.

  Whenever an Accident occurs the Headmaster shall create a Post in which the effects of the accident are detailed, and then update the GDNT to reflect any changes to the condition of effected Students.

Borrowing Fuzzylogic nice proposal. Liked it - perhaps this will pass. Interrupting lessons causes accidents, so the interrupters will be affected most. This will also generate some fluctuation and makes a gost revival mechanism worthful.

Comments

Kevan: he/him

11-11-2010 09:47:23 UTC

against I still just don’t find dice effects that interesting, when we already have 22 humans who can interact in complex and manipulable ways.

Also your addition of “Affected Students will not increases their marks for that lesson, but will also not be allowed to decrement the marks of other Students.” doesn’t work in the future tense - the grades will have already been adjusted.

Blacky:

11-11-2010 09:49:38 UTC

A that’s a point I missed. But still that can be amended by a furtehr proposal if the weakened first part is accepted

Josh: Observer he/they

11-11-2010 10:27:55 UTC

I agree with Kevan that dice-based mechanics are less satisfying. I like the idea of classroom injuries and I like that they’re applied mostly to disruptive students, but I’d prefer it if there were a non-random trigger.

Perhaps the zombies could have the option to Sabotage lessons?

against

Roujo: he/him

11-11-2010 12:44:02 UTC

against Per Kevan and Josh

Greytyphoon:

11-11-2010 13:02:00 UTC

imperial It feels cheap that a student who studied at the risk of being disrupted wouldn’t get an increment to his grade. Also, I think it nerfs disrupting a little too much if you have about 1/3 chances that your disrupting did nothing, but you still get the F and the Grudge.
I’m not completely against. We could remove that part later. I vote DEFERENTIAL because it will be work for the Headmaster to reverse the disruption of those who were affected by the accident.

Bucky:

11-11-2010 14:11:43 UTC

against

William:

11-11-2010 14:44:00 UTC

against

Darknight: he/him

11-11-2010 19:26:00 UTC

against

Purplebeard:

11-11-2010 20:30:42 UTC

imperial

Ambisinister:

11-11-2010 23:01:19 UTC

against

Blacky:

12-11-2010 09:34:51 UTC

against OK I see it… s/k