Proposal: Sulfur Dioxide
Popular, 6-0. Enacted by JonathanDark.
Adminned at 06 Jun 2025 21:17:48 UTC
If the proposal “Fool’s Pyrite” failed, this proposal does nothing. Otherwise:
Replace the table in the rule “Construction” with the following:
{| class="wikitable"
|- style="font-weight:bold;"
! Resource Cost
! Construction
! Type
|-
| 1 Electronics, 1 Machinery
| Warehouse
| Bank
|-
| 1 Electronics, 1 Steel
| Warehouse
| Greenhouse
|-
| 1 Machinery, 1 Steel
| Warehouse
| Repository
|-
| 1 Electronics, 1 Vehicles
| Boat
| Precise
|-
| 1 Machinery, 1 Vehicles
| Boat
| Speed
|-
| 1 Steel, 1 Vehicles
| Boat
| Barge
|}
Add the following Blueprints to the list of Blueprints in the rule Warehouses:
Greenhouse: May contain up to 5 Resources. As a Daily Action, the City in possession of this Warehouse may add one instance of a Raw Resource already present in this Warehouse to this Warehouse.
Bank: May contain up to 5 Resources. Once a week, when creating a Tenet, the City in possession of this Warehouse may reduce the Praxis cost of a Hook by 2. If this would result in a negative Praxis cost, the cost is instead reduced to 0.
Repository: May contain up to 15 Resources.
Add a subrule called “Types” to the rule “Boats”, containing the following text:
The list of possible Types for a Boat is as follows:
- Cog: This Type has no Effect.
- Precise: When Setting Sail with a Boat of this Type, a City may increase or decrease the randomly generated Arrival Time by up to 120 minutes.
- Speed: When Setting Sail with a Boat of this Type, a City may choose to randomly generate the Arrival Time of this Boat as though the phrase “between two and five days” in the subrule “Routes” was replaced with the phrase “between one and four days”.
- Barge: This Boat’s Manifest may hold up to 6 Resources instead of up to 3.
And now we really specialize! If there are balance issues with some of the suggested Types and Blueprints, I’d love suggestions on how to fix them- Also, we might be able to add more interesting Types and Blueprints in the future for the cost of even more Produced Resources, which could be fun!
Josh: Capital he/they
I really like the Boat stuff. I worry that the wording on Bank is too loose - ‘may reduce the Praxis cost of a Hook by 2’ could be taken to mean a permanent decrease for all players, i.e. changing the ruleset cost, rather than a one-off reduction for the Tenet currently being made (which I think was the intent) -
again as it can be fixed but it should be, and quite quickly