Wednesday, June 01, 2011

Proposal: Sun, Sunflowers, and Harvest

Too many against votes 2-8.—Yoda

Adminned at 03 Jun 2011 07:41:04 UTC

Change

Each Farmer has an amount of Sun that is tracked in the GNDT. Farmers start with 0 Sun. As a weekly action, a Farmer may Harvest by adding 100 to their Sun.

to

Each Farmer has an amount of Sun that is tracked in the GNDT. Farmers start with 0 Sun. As a daily action, a Farmer may Harvest by adding 10 to their Sun.

under 2.1 Resources, and change the effect of sunflowers to

When the Planter Harvests, he or she may add 5 more Sun.

seems like a week is a bit of a long time to wait

Comments

Josh: he/they

01-06-2011 16:29:03 UTC

for We haven’t had a good grind mechanic in a while.

SingularByte: he/him

01-06-2011 16:53:06 UTC

against Sunflowers are becoming more than twice as effective. Some people would be getting 20 or 30 sun a day, and that number will increase every couple of days.

qwertyu63:

01-06-2011 17:08:57 UTC

against per Singular, and Sunflowers are not under 2.1 anyway, so the wording is bad.

Yoda:

01-06-2011 19:25:03 UTC

against Also, the reason I made this a weekly action is to keep people from falling too far behind if they miss a day or two.  The shambling and attacking options in my other proposal are optional investments that won’t go wonky if you miss one or two days, but making harvesting a daily action would penalize people way too harshly for missing.  This is only magnified by singular’s point about the sunflowers.

Darknight: he/him

02-06-2011 04:53:32 UTC

against

aguydude:

03-06-2011 00:14:40 UTC

against

Galtori:

03-06-2011 00:31:35 UTC

against

mideg:

03-06-2011 04:53:34 UTC

against My first vote. Hurray!

Purplebeard:

03-06-2011 05:19:16 UTC

against This would also make weeds seven times as powerful.