Friday, June 01, 2012

Proposal: Surly Patch

Times out and passes at 10-0. -Purplebeard

Adminned at 05 Jun 2012 01:18:12 UTC

If Josh’s Proposal at http://blognomic.com/blognomic/archive/slip_the_surly_bonds/ has passed, then set every Time Monk’s Chronotohms to 0 and replace in the ruleset the text “A Time Monk can acquire Chronotohms through a variety of means” with the slightly longer text “Every Time Monk’s Chronotohms default to 0. A Time Monk can acquire Chronotohms through a variety of means”.
If Josh’s Proposal at http://blognomic.com/blognomic/archive/slip_the_surly_bonds/ has not passed, then there is no such thing as a Chronotohm, therefore you can’t set them to 0!

Comments

Josh: Observer he/they

01-06-2012 16:30:40 UTC

Thanks Koen :D for

nqeron:

01-06-2012 18:28:45 UTC

for

quirck: he/him

01-06-2012 18:39:34 UTC

for

moonroof:

01-06-2012 19:45:57 UTC

for

Clucky: he/him

01-06-2012 19:48:09 UTC

imperial What if a CfJ introduces the concept of “Chronotohms” before this passes but Josh’s proposal fails? Then we’d be in trouble.

welknair:

01-06-2012 22:00:39 UTC

for

Bucky:

02-06-2012 00:33:22 UTC

imperial

Cpt_Koen:

02-06-2012 01:19:56 UTC

Clucky: I have rewritten the “if it hasn’t passed” four times because I was concerned a simple “then do nothing” might cause trouble.
But I figure if I can’t write useless sentences in my proposals without breaking anything, then how could I write rule changes?

Besides, I believe that anything that is not a rule change (or gamestate change) in a proposal has no effect, so “there is no such thing as a chronotohm” is harmless.

Darknight: he/him

02-06-2012 04:34:16 UTC

for

Purplebeard:

04-06-2012 09:46:40 UTC

for