Friday, February 10, 2023

Proposal: Survivor’s Gelt

Timed out 4 votes to 4. Failed by Kevan.

Adminned at 12 Feb 2023 11:07:28 UTC

If Proposal: The Last Biscuit was not enacted then this proposal has no further effect.

Add the following to the end of the rule Secrets and Tells:

When any gamestate information that is described as ‘secretly tracked,’ each Villager tracks such element of that information as pertains to their own gamestate in their own Secret.

Add a new rule to the ruleset, called Gelt:

Each Villager has an amount of Gelt, which must be a non-negative integer and which is secretly tracked.

Each non-Outside Location has a Wealth, which is the total amount of Gelt held by Villagers in that location. The Wealth of each Location is not tracked, and can only be derived from the Secrets of the Villagers occupying that Location.

Add a new rule to the ruleset as a subrule to the rule Searches, called Scraping:

Scraping is a type of Search which can only be carried out in an Outside Location. A Search is a Scraping if its title contains the word ‘Scraping’. Starting or joining a Scrape costs 20 Time, and both starting and joining a Scrape my only be done by Villagers whose Locations are Outside; any Villager who is party to an open Scrape may not change their Location.

If the EVC of the Blizzard contains the text “no problem”, add the following to the end of the rule Gelt:

Within 24 hours of the closure of any Scrape, the Blizzard should secretly randomly generate a number between 1 and 3 inclusive for each of of its participants. Any participant for whom the result is a 1 also finds a Gelt; the Blizzard should directly communicate with them to relay that fact.

Otherwise, add the following to the end of the rule Gelt:

Within 24 hours of the closure of any Scrape, the Villager who created it should secretly randomly generate a number between 1 and 3 inclusive for each of of its participants. Any participant for whom the result is a 1 also finds a Gelt; the determining Villager should directly communicate with them to relay that fact.

Comments

Kevan: he/him

10-02-2023 10:46:31 UTC

Having the Emperor generating the Gelt shakes out as functionally identical to having them track it, I think, with players just tracking it informally.

If we’re playing to 10 Gelt and the dynasty ends with someone proving that their Secret contains such a balance, we’d still want to turn to the Emperor to ask whether they had generated each of those 10 Gelt. (Not that a player would lie, but they may have misread or misunderstood something, and the Emperor is the only way for us to check the data.)

Josh: Observer he/they

10-02-2023 10:52:14 UTC

I agree that a validation step is helpful but am keen to avoid putting load on the Emperor, given their imperial style statement. I also like the dynamic of changing Tells being used as canaries, and being able to disclose Secrets and use Tells to validate positions with trusted allies.

(fwiw my envisaged mechanic is more around Location value than individual value)

Habanero:

10-02-2023 13:44:17 UTC

for I have no problem with generating the Gelt.

Kevan: he/him

10-02-2023 14:11:30 UTC

I’m not suggesting that this needs an additional validation step, just I think that one would naturally emerge. If I DoV claiming 10 Gelt and this seems a bit surprising, voters wouldn’t necessarily trust my checkable hash of “yes I really do have 10 Gelt” by itself, they’d likely also ask the Emperor to verify that they had indeed assigned 10 Gelt to me during the dynasty.

So we might as well say that the Emperor tracks Gelt, rather than that the Emperor generates it and is kind-of expected to remember who got what, but that the recipient tracks it.

against for it being based on dice rolling, anyway.

Josh: Observer he/they

10-02-2023 14:22:48 UTC

That’s what I meant by “verification step”, yes.

Happy to move this away from dice rolling, and have some ideas for it; just want to get the basic mechanism on the books. Proposal is long enough as it is.

Brendan: he/him

10-02-2023 17:53:26 UTC

I’m not sure finding a Gelt actually increases the amount of Gelt a Villager has.

Darknight: he/him

10-02-2023 18:14:15 UTC

against

Trapdoorspyder: he/him

10-02-2023 20:22:53 UTC

against

SingularByte: he/him

10-02-2023 22:35:15 UTC

imperial

JonathanDark: he/him

11-02-2023 18:28:29 UTC

imperial

JonathanDark: he/him

11-02-2023 18:37:38 UTC

CoV against

Brendan: he/him

12-02-2023 02:28:53 UTC

imperial